What changed
1 fix0 additions0 changes0 removals
fixedRelease Changes Notes: --------------------------- - Added 3 bosses in Village Mode that appear at the end of each year in the game. - Added an Animal Ecosystem system where herbivores and carnivores have needs like Thirst, Hunger, Sleep and Reproduction that must be satisfied. - Added a second world customization option (Terrain Type) that determines the size of the map. - Added a third world customization option (Spawn Animals) that determines if wild animals are added to the map. - Added two new buildings (Sawmill and Quarry) that help acquire resources more efficiently. ;) - Optimized the preview of the area where construction is not possible (the red area that appear when selecting a building), as it used to cause a brief lag each time this action was performed. - Changed the text font, redesign of the health bar, added an item/building's description tooltip that appear when hovering it. - Fixed various bugs and glitches.
Vasterra changes
fixedRelease Changes Notes: --------------------------- - Added 3 bosses in Village Mode that appear at the end of each year in the game. - Added an Animal Ecosystem system where herbivores and carnivores have needs like Thirst, Hunger, Sleep and Reproduction that must be satisfied. - Added a second world customization option (Terrain Type) that determines the size of the map. - Added a third world customization option (Spawn Animals) that determines if wild animals are added to the map. - Added two new buildings (Sawmill and Quarry) that help acquire resources more efficiently. ;) - Optimized the preview of the area where construction is not possible (the red area that appear when selecting a building), as it used to cause a brief lag each time this action was performed. - Changed the text font, redesign of the health bar, added an item/building's description tooltip that appear when hovering it. - Fixed various bugs and glitches.
Release Changes Notes: --------------------------- - Added 3 bosses in Village Mode that appear at the end of each year in the game. - Added an Animal Ecosystem system where herbivores and carnivores have needs like Thirst, Hunger, Sleep and Reproduction that must be satisfied. - Added a second world customization option (Terrain Type) that determines the size of the map. - Added a third world customization option (Spawn Animals) that determines if wild animals are added to the map. - Added two new buildings (Sawmill and Quarry) that help acquire resources more efficiently. ;) - Optimized the preview of the area where construction is not possible (the red area that appear when selecting a building), as it used to cause a brief lag each time this action was performed. - Changed the text font, redesign of the health bar, added an item/building's description tooltip that appear when hovering it. - Fixed various bugs and glitches.