Full notes
Full VAR: Exterminate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Update Content
Shield (New Attribute)
Shields have the same characteristics as HP. Any damage taken will be fully absorbed by the shield before receiving damage to HP. Shield has a base regeneration rate of 3% per second after 10 seconds of taking no damage.
Damage reduction abilities apply to shields, however, lifesteal and healing attributes have no effect on shields.
New Equipments
Energy Armor
Slot: Armor State of the art defense technology of mankind. Regenerative shield designed to absorb all incoming damage. (Lv35) Max HP +100, Max Shield +250
Energy chip
Slot: Brain chip The biochip installed in the brain that increases the maximum shield of the wearer. (Lv15) Max Shield +225
New Ability Cards
Frozen Sputter
Upon hitting any static object, freezes nearby enemies in a small area for 1.5 seconds (3 seconds cooldown) Rarity: Rare (blue)
Hemodynamics
Triggering lifesteal inflicts bleed to nearby enemies in a large area.(Deal 200% damage over 5 seconds, enemies under this effect receive +20% additional damage) Rarity: Uncommon (green)
Gravitational Bomb
Upon killing an enemy, create a Black Hole that sucks over any enemies within a 6 meters radius (6 seconds cooldown) Rarity: Epic (purple)
Energy Fortification
Max HP-50%, Max Shield +100% Rarity: Rare (blue)
Energy Booster Kit
Max Shield +40% Rarity: Common (white)
Supercharged Bullets
Deal extra damage base on 35% current Shield. Rarity: Uncommon (green)
Shield Generator
Shield Restoration Rate +30%, Shield Cooldown Rate +30% Rarity: Uncommon (green)
Blood Pact
Damage +75%, -10% current HP per attack (will not cause death) Rarity: Epic (purple)
Result Calculation Update
Gameplay details breakdown
The following details will be provided on the post-game interface to allow survivors a detailed breakdown view of the gameplay.
Total Damage output
Total HP recovered
Total Damage Taken
Total Drone Damage Output
Damage per second
New Record & Leaderboard UI update
HIghscore board is displayed everytime a new record is broken
New Leaderboards
Added leaderboard for the following levels: (Previous Highscores will be updated and combined at the start of a new game)
Mutation 1-1
Mutation 1-2
Mutation 1-3
Mutation 1-4
Mutation 1-5
Balance Changes
Ability Cards Changes
Torso Hunter
Torso Damage +25% → Torso Damage +40%
Headhunter
Headshot Damage +50% → Headshot Damage +60%
Critical Focus 2.0
Max HP -50%, Critical Chance +50%, Critical Damage +50% → Max HP -50%, Max Shield -50%, Critical Chance +50%, Critical Damage +50%
Attack Focus 3.0
Max HP -70%, Damage +150% → Max HP -70%, Max Shield -70% , Damage +150%
Equipments Changes
Power Chip
(Lv15) Torso Damage +30% → Torso Damage +50%
Sniper Chip
(Lv15) Headshot Damage +70% → Headshot Damage +100%
Bulletproof vest
(Lv35) Max HP +520 → Max HP +470, Max Shield +50
Steel Armor
(Lv35) Max HP +260, Damage Reduction +30% → Max HP +170, Max Shield +100, Damage Reduction +30%
Equipment Removal
Precision Chip The biochip installed in brains to increase the maximum range of bouncing bullets
Source
Changelog.gg summarizes and formats this update. How we read updates.
