Full notes
Full VANRAN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Events
VANRAN changes
Improved dodge canceling and follow-up actions
Fixed a bug where stamina was not consumed while guarding
Sprint can now be used with L3 on controller / Alt on keyboard
Adjusted the speed variation of boss monster Madan’s aerial attack
Fixed a chain target crosshair bug
Fixed UI button display errors
Updated door visuals so players can distinguish between doors that require keys and doors that do not
Doors with keys inserted
Doors with empty keyholes
Fixed a bug related to switching UI Focus Mode
Fixed a bug where the wall used in the Dead Hand skill event could be destroyed with the chain
Improved monster sounds for Matu
Revised and removed some protagonist dialogue
Fixed UI bugs related to Berserk Mode
Fixed a bug where boss monster Madan could fall through the floor
Adjusted chain range from 200m to 150m
Fixed bugs related to attacking Matu’s weak point
Added a tutorial guide before the Matu fight for climbing and groggy mechanics
Improved dodge follow-up attacks so they now reduce the groggy gauge
Improved the activation speed of attack animations after dodging
Improved the critical chance formula
Improved the stamina recovery speed formula
Changed the positions of some monsters and items
Source
Changelog.gg summarizes and formats this update. How we read updates.
