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Steam News28 June 20197y ago

Update June 2019

This update adds Valve Index Controller support to the base game. If you are an Index Controller owner, when playing Vanishing Realms please be sure to use the "Indimo Labs: Official Index Controller Binding".

Full notes

Full Vanishing Realms™ update

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What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedThis update adds Valve Index Controller support to the base game. If you are an Index Controller owner, when playing Vanishing Realms please be sure to use the "Indimo Labs: Official Index Controller Binding". (Update from Valve: this is now the default binding for the game, so you should be good to go.) Climbing, Throwing, Teleporting, Glide Movement, Snap Turns, Dropping now use hardware features of the Index Controllers. For instance for most configurations of climbable ropes and chains, you can 'grab' the rope or chain by closing your hand around it. Open your hand to drop items or the rope you're climbing. To Glide (if you've enabled the feature), you may push forward on the left joystick rather than swiping on the Track Pad. Glide movement speed is proportional to how far you push the joystick. To Teleport, you can push forward on the right joystick, and to Snap Turn in place, you can push left or right. Picking up world items, and sweeping through items such as floating treasure, continues to use a trigger click with the offset blue orb as a hotspot. The game should now behave a little more sensibly if you happen to activate one or both controllers after you launch the game. You can also mix Vive and Index controllers while playing, and the game will refrain from second guessing your motivations. When launched, the game should now also load extremely quickly to the main menu room. The game will only load content once a player selects the target area. NOTE: You can select movement options from the first startup menu room in the game, however the options are not selectable from the later "pause" room. This is a regression, will be fixed in next update. That's it for now - more news later!

Vanishing Realms™ changes

changedThis update adds Valve Index Controller support to the base game. If you are an Index Controller owner, when playing Vanishing Realms please be sure to use the "Indimo Labs: Official Index Controller Binding". (Update from Valve: this is now the default binding for the game, so you should be good to go.) Climbing, Throwing, Teleporting, Glide Movement, Snap Turns, Dropping now use hardware features of the Index Controllers. For instance for most configurations of climbable ropes and chains, you can 'grab' the rope or chain by closing your hand around it. Open your hand to drop items or the rope you're climbing. To Glide (if you've enabled the feature), you may push forward on the left joystick rather than swiping on the Track Pad. Glide movement speed is proportional to how far you push the joystick. To Teleport, you can push forward on the right joystick, and to Snap Turn in place, you can push left or right. Picking up world items, and sweeping through items such as floating treasure, continues to use a trigger click with the offset blue orb as a hotspot. The game should now behave a little more sensibly if you happen to activate one or both controllers after you launch the game. You can also mix Vive and Index controllers while playing, and the game will refrain from second guessing your motivations. When launched, the game should now also load extremely quickly to the main menu room. The game will only load content once a player selects the target area. NOTE: You can select movement options from the first startup menu room in the game, however the options are not selectable from the later "pause" room. This is a regression, will be fixed in next update. That's it for now - more news later!

This update adds Valve Index Controller support to the base game. If you are an Index Controller owner, when playing Vanishing Realms please be sure to use the "Indimo Labs: Official Index Controller Binding". (Update from Valve: this is now the default binding for the game, so you should be good to go.) Climbing, Throwing, Teleporting, Glide Movement, Snap Turns, Dropping now use hardware features of the Index Controllers. For instance for most configurations of climbable ropes and chains, you can 'grab' the rope or chain by closing your hand around it. Open your hand to drop items or the rope you're climbing. To Glide (if you've enabled the feature), you may push forward on the left joystick rather than swiping on the Track Pad. Glide movement speed is proportional to how far you push the joystick. To Teleport, you can push forward on the right joystick, and to Snap Turn in place, you can push left or right. Picking up world items, and sweeping through items such as floating treasure, continues to use a trigger click with the offset blue orb as a hotspot. The game should now behave a little more sensibly if you happen to activate one or both controllers after you launch the game. You can also mix Vive and Index controllers while playing, and the game will refrain from second guessing your motivations. When launched, the game should now also load extremely quickly to the main menu room. The game will only load content once a player selects the target area. NOTE: You can select movement options from the first startup menu room in the game, however the options are not selectable from the later "pause" room. This is a regression, will be fixed in next update. That's it for now - more news later!

Source

Steam News / 28 June 2019

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