Full notes
Full Vanishing Realms™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
The second major update to Vanishing Realms is finally available! Highlights:
Hard mode with new AI that can parry, dodge, pursue, strike at vulnerabilities and execute combination moves.
The mid-game has been expanded to include a number of large new indoor and outdoor playable areas.
Two-handed bow aiming is now supported, and there is a new two-handed melee weapon which requires some skill to master.
From the opening screen, it is now possible to select and replay any previously reached checkpoint.
Checkpoints may be replayed on either 'classic' or 'hard' mode.
Many previously inert items may now be grabbed, burned, thrown, broken, and these behaviors are integrated with puzzle design and gameplay.
Skeleton swordsmen are divided into three distinct difficulty types with new custom model changes for each type.
Monsters have approx 40 new melee animations.
Teleporting uses a new spline that better shows range limits and interacts with terrain.
Achievement stats are now visible from the pause room.
The Rite Of Steel arena retains the two-death restriction, but the time constraint is now relaxed so that all players will have ample time to strategize.
The final game room contains an End Game button and a summary of all achievements and checkpoints.
Many more small changes than can be listed here - please find more detail pinned in the dev post under 'Players Post Here' in the Vanishing Realms Community Hub.
As always, feedback is welcome and appreciated!
Source
Changelog.gg summarizes and formats this update. How we read updates.
