Full notes
Full Vanguard V update
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What changed
- Performance
https://www.youtube.com/watch?v=4aOgEowc6h4 There have been a few requests to take a look at a variety of input methods. We take feedback very seriously so today I'm happy to announce the introduction to a few additions to the controls. First, independent movement of your character. You can now move your character with the touch pad to adjust her within the visible play area. Second, firing mode toggle. You can press into the VIVE touchpad to toggle between two firing modes. The default is independent aiming with vulcan shot on trigger and homing laser when trigger is held down (hold to lock targets, release to fire). The second method is directional aiming. The targeting reticle is locked to in front of the character and fires directly in front of her. You can look to auto lock / fire with the homing lasers and use the triggers to fire the vulcan. This method is very much like previous rail shooters. We also made some progress with the Boss 1 level. Right new we're tackling a bug in VR performance with our cloud system. This level ranges from 300-600 fps in non-VR, but drops to the low 40s when VR is enabled. I'm confident we'll be able to figure it out. https://www.youtube.com/watch?v=_ePx8M12js8 You may have noticed towards the end of the video that Qu has a big head. This is our first introduction to cheat codes. Type bigheadmode on the main menu and press enter. Do it again to turn it off. Are there any cheat codes you would like to see in future updates? If so, reply with your ideas and we just might add it to our planned list.
Source
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