In this update2
Full notes
Full Vanguard Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello captains,
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
Vanguard Galaxy changes
A whole bunch of fixes, hopefully ECHO behaves now when involving herself in boarding and all that fun stuff. :)
Update availability
This update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.
Added/Changed
Added an amount popup to splitting stacks in inventory
Added officer upgrade items to lootboxes
Mining- and Salvage Claims now have a confirmation popup explaining older claims will be removed
On Exit Game confirmation popup
Changed lootcontainer (the ones spawned in worl) loottable, added standard blueprints and should hold more value on average
Added Installations to salvage mission POI's
Militaryoutposts now spawn in their own POI in conquest and they switch sides with the system
Blueprints are data, so when found in installations will also be directly uploaded to your data inventory
Search in inventory also looks at booster substats
Added live update for ore count to tooltip of asteroids
Drones better follow the players primary target selection
More supporter names added
Balance
Reduced torpedo ammo cargo volume by 50%
Increased Autopilot mastery exp gain
Removed the increase in time for investigations for relatively higher level, instead installations 10 levels above that of the player cannot be entered
Increased morale drain for boarding / installations a big portion of the units is wounded and the enemy is stronger then they are
Fixes
Fixed incorrect booster sizes on some ships
Fixed crew capacity not being shown correctly in several places
Reinforcements for boarding now works in the same way as initial selection and boarding. Ship needs to be in range and launches pods
Units in boarding cannot move past contested compartments for priority orders
Fixed ECHO entering friendly dungeons or boardables in some situations
Armor substat was missing on armor modules, added
Fix for aspects not updating correctly when installing in the workshop
Properly setting ship refit to player when the job finishes
Fixed blueprint sell value (was too high)
Fix for boarding sim not using the specialist for unlocking rooms if its in the staging area still. And grabbing a specialist also looks at closest available.
Fix for scanner drones not checking for depletion of their target
Fixed slow job progression for refinery and forge at spacestations where you are not present
Fixed painter drones effect stacking, that was never intended. Sorry :)
Fix for multiple installations potentially spawning in POI's, also cleans up current POIs with more then one installation
Fix for installations potentially spawning already recieved blueprints
Fixed scaling for milestone for ship size only showing in UI and not being applied for the actual milestone
Courier missions can no longer pick a hostile station as delivery station
Fix for ECHO looping when boarding for a mission failed
Fix for mission trigger to kill enemy units missed occasionally
Fix for ECHO getting stuck in some installation / boarding states
Credit count for installations is properly counted towards the total credit value of the LOOT!
Fix for the ship carousel being weird when ships are removed from it while displaying
Fix for brig conversion overcharging for recruiting multiple in one go
Fixed UI for dialogue not matching the position of the character in space stations, clicking the character again during dialogue would cause all sorts of issues.
Fix for spacestations that don't have a medium docking pad, causing the player to not be able to dock. The ship will now use the docking tunnel
Added some cleanup for painter drone effects
Unnecessary delay removed when undocking from dockingtunnel
Future proofing asteroids as higher level ones get crazy HP
Cheers,
Bat Roost Games
Enable the beta version
Make sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.
To take part go to Manage and select Properties for Vanguard Galaxy in Steam:
And select the open-beta under Game Versions & Betas as shown below.
Source
Changelog.gg summarizes and formats this update. How we read updates.
