Full notes
Full Vanguard Exiles update
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What changed
- Events
- Gameplay
- UI and audio
- Maps
- Fixes
Generals!
We’re thrilled to roll out this update, delivering a full overhaul of Difficulty mode (now reborn as Gauntlet) alongside a revamped Daily Challenge experience.
Gauntlet Mode
Our previous "Challenges" game mode has had an overhaul, now boasting the new "Gauntlet Mode", where the difficulty levels for this mode, once capped at level 8, are now potentially endless! You heard correctly. Players will now be able to keep pushing their limits to see just how far they can go without a level cap.
As the difficulty levels progress, game attributes increment and fluctuate, challenging players to work around the changing parameters. But...we’re far from finished with the Gauntlet Mode. With more plans on the horizon linking this (and other) game modes to new achievements and rewards, players can expect some exciting features that will work in conjunction with its continued development in the future.
Gauntlet mode also introduces its own dynamic medal that will reflect your Gauntlet journey, changing based upon the factions you win and lose against.
Daily Challenges
Complimenting this is our next overhauled game mode, "Daily Challenges". As the name suggests, each day players will be presented with a set challenge where the game's attributes and victory conditions are altered to test your strategic and adaptive skills as a General.
Should a player fail a Daily Challenge, they can keep attempting it until it's been completed. This mode also offers a peek into the next days challenge, while also giving players the opportunity to tackle some of the previous days' challenges if they didn't happen to complete them upon release. As with Gauntlet Mode, works are happening in the background to link this mode to new achievements and rewards, so again, there's more to Daily Challenges coming down the pipeline.
Quality of Life
Improvements have been made to how cards are handled in the board and in your hand to make them feel more seamless, fixing frustrating issues with incorrect unit/action(s) being selected when overlayed on each other.
A Recall button has been added to the Deploy UI to allow quick return of all of your deployed units and actions back to your hand.
A Redeploy button has been added to the Deploy UI. This is enabled from Skirmish 2 onwards, and will allow you to quickly re-deploy any unit/action still in your hand as it was in the previous skirmish (if possible).
Our community has been integral as a part of seeing these modes come to life, so the customary shout out for these new features is that much more significant considering what a large stride this update represents. To all our players and friends, we cannot thank you enough for your support.
Until next time, keep smiling and keep on skirmishing.
Cheers!
Tinbeard
Changelog:
New Updates:
Introduced Gauntlet Mode
Expanded Dailies mode
Added 'Gauntlets Renown' Medal
Game mode overrides expanded to include map creation and stat modification
QoL changes and improvements:
Added Redeploy and Recall buttons to Deploy interface
Increased more font sizes and alignments
Fixes:
Fixed Audio response on Tutorial buttons
Fixed Agent Siren card offsets
Fixed some menu tooltips persisting when returning from sub menus
Fixed positioning of some zone tooltips
Fixed ordering issue for mouse picking with stacked card/zone/hand areas
Fixed a rare issue with progress not saving in offline mode
Fixed Fountain of Origin background audio persisting
Source
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