Full notes
Full Vanguard Exiles update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
Generals!
In the advent of Steam PvP Fest kicking off in a few days, the team has throw down the gauntlet to introduce a colossal content update, geared to satisfy any competitive cravings.
The Tea Division are proud and excited to announce our newest gameplay mode, Battle Zone!
In this self-contained mode, you and other would-be Generals choose from a selection of preset Squads, to battle both man and machine (i.e. other players or the AI) for leaderboard dominance! YES....you heard correctly...leaderboards!
Not only is there an overarching leaderboard for Battle Zone itself, but each Squad has its own leaderboard, letting you gauge your prowess using that Squad against other players.
But...it isn't as simple as reaching #1, as the Squads within Battle Zone cycle over time. In order to maintain glory and sustain your rank as top General, you have to fight to keep it or risk being usurped by another contender!
Having said this, with such a massive content update, Vanguard Exiles will have a minor price bump, but not until after STEAM PVP Fest. With such a big feature being added, there is no better time grab the game. Now...on the topic of added content, as mentioned in a previous post, the team has been working on releasing new Units and Actions over the coming months, which brings us to the introduction of the newest of those Units, the Hallhound!
As the name suggests, this enigmatic Unit forsakes occupying larger Zones in the game and prefers lurking in the corridors that connect them. With such a unique new mechanic being introduced into the game, it's sure to add some twists to your (or your opponents') strategy.
Last but certainly not least, below the sign-off, we have the comprehensive list of updates within this build, along with bug fixes the team has been playing "whack-a-mole" with, so for those interested in the finer details, you'll find them there.
As ever, the team wants to express their appreciation to our growing, supportive community. Vanguard Exiles means so much to the team, and we're proud and grateful to have our players join us on our journey as the game continues to grow.
Until next time, keep smiling and keep on skirmishing.
Cheers!
Tinbeard
Change notes as follows:
Fixes for trapped exceptions in Director visualisation
Added HallHound Unit
Added Library count to Barracks screen
Fixed ability to 'dupe' cards with rerolls at end of library and before the discard pile reshuffle
Fixes to some character sprite layering
Fix for timing issue when clicking through menus quickly and character setter not being initialised
Fix for deaths in beat 0 hanging the Director
Optimised memory layout between games, flushing asset bundles correctly
Fixed Undeployable modifier not showing on Zone tooltips
Localisation fixes
BattleZone mode, leaderboard and stats systems
Revamped UI throughout
New Icon
Source
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