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Full Vanguard Exiles update
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What changed
- Balance
Vanguard Exiles changes
Generals!
We're back from PAX Aus 2025, and as expected, it was a HUGE success!
Talking to players face-to-face was a huge opportunity for us, giving the chance to connect with them in a more meaningful way, as well as gather some great feedback. Having said this, we are delighted (and humbled) to say that we received nothing but positive feedback, with people commenting on how fun, polished and creative the game is, considering it's come from an Indie studio.
Over the three days, we had a number of interviews with various media outlets, with some requesting follow-up interviews for their podcasts, radio shows, etc., so we'll keep you guys informed on this as we go.
Amongst the array of people, each with their own diverse game/genre interests, one particular aspect stood out to us, in that the game captured the attention of tabletop, autobattler, and card game lovers alike, engaging players with ease. It was really something to see how the skill level and confidence of players snowball with each skirmish played. Many players came back to the booth throughout the weekend, bringing friends who they thought would love the game, or even just to get some more games in to scratch that skirmish fever they caught. Either way, we loved seeing them back.
The team has come away with a huge amount of learnings and takeaways (and aches from the 3 full days of standing), and we're excited to use these learnings as part of forging the path ahead.
Everyone here at The Tea Division is ever grateful to the community for their support, and want to give a special thanks to those who came to our booth over the PAX weekend. It was a touching experience to see how much players loved the game, validating both our efforts and the direction we're heading.
Until next time, keep smiling and keep on skirmishing!
Cheers!
Tinbeard
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