HomeGamesUpdatesPricingMethodology
Steam News16 July 202511mo ago

A remake before the game is even released?

Preface: Our Steam Group is now open! You can join by searching for: 织界者圆桌厅堂 (Realm Weaver Round Table) or by visiting the URL directly: http://steamcommunity.

In this update8

Full notes

Full 血姬:双生 (Vampiress: Eternal Duet) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions20 changes3 removals
  • Gameplay
  • UI and audio
  • Store
  • Performance
  • Balance
changedPreface: Our Steam Group is now open! You can join by searching for: 织界者圆桌厅堂 (Realm Weaver Round Table) or by visiting the URL directly:
changedVisual & Audio Feedback:Unstable frame rate; severe frame drops in certain scenes/configurations.
changedVisual & Audio Feedback:Attack, climb, and dash sound effects lack of impact. Background music lacks fade-in/fade-out, makes it obtrusive. Overall audio negatively impacts combat feedback and interactivity.
changedVisual & Audio Feedback:Missing voice acting; dialogue appears awkward.
changedVisual & Audio Feedback:UI looks cheap and doesn’t fit well with the art style.
changedGameplay & Progression Feedback:Limited enemy variety and move sets; repetitive combat encounters across different scenes.

血姬:双生 (Vampiress: Eternal Duet) changes

changedPreface: Our Steam Group is now open! You can join by searching for: 织界者圆桌厅堂 (Realm Weaver Round Table) or by visiting the URL directly:
changedUnstable frame rate; severe frame drops in certain scenes/configurations.
changedAttack, climb, and dash sound effects lack of impact. Background music lacks fade-in/fade-out, makes it obtrusive. Overall audio negatively impacts combat feedback and interactivity.
changedMissing voice acting; dialogue appears awkward.
changedUI looks cheap and doesn’t fit well with the art style.

Preface

Our Steam Group is now open!

You can join by searching for

织界者圆桌厅堂 (Realm Weaver Round Table) or by visiting the URL directly:

http://steamcommunity.com/groups/RealmWeaverRT

Join the Steam Group and chat with players worldwide!

The Steam Next Fest June edition has concluded successfully. Many players have experienced the demo for Vampiress Eternal Duet, and we've received loads of feedback. The current version has significant shortcomings and sincerely appreciate all players’ feedback.

All studio members dedicate their spare time to development, with over half of us not being industry professionals. This is our first project of this kind, we are learning from our mistakes and this experience. We deeply appreciate your patience, encouragement, and constructive criticism!

After consideration, we've compiled the feedback and want to communicate major upcoming changes. This also serves to gather further feedback to help us improve the game.

Demo Feedback Summary:

Bug Reports:

  1. Sliding occurs on small steps.

  2. Enemies get stuck on the edges of traversable platforms.

  3. Characters slide into backrooms during climbing and get stuck.

  4. Ground material reflection error in Chapter 1 Quest 1.

Visual & Audio Feedback:

  1. Unstable frame rate; severe frame drops in certain scenes/configurations.

  2. Attack, climb, and dash sound effects lack of impact. Background music lacks fade-in/fade-out, makes it obtrusive. Overall audio negatively impacts combat feedback and interactivity.

  3. Missing voice acting; dialogue appears awkward.

  4. UI looks cheap and doesn’t fit well with the art style.

Gameplay & Progression Feedback:

  1. Limited enemy variety and move sets; repetitive combat encounters across different scenes.

  2. climbing feels weird, sometimes triggers bugs.

  3. Missing hint when purchasing skills.

  4. Skill activation feels strange: Depending on the character’s faceward direction. Stay put when releasing skills. Lack of bullet time combined with strict input windows makes skills unresponsive.

  5. Core mechanics feel overly punitive: Vampire Mode consumes HP to boost attacks, while Normal attacks consumes skill bar for healing/stun attacks. On higher difficulties, one-hit kills render HP loss meaningless.

  6. Lack of guidance in Chapter 1, Quest 1's final section.

  7. Demo’s final boss lacks interactivity; attack too swiftly, preventing close combat tension.

Future Plans: Major Game Framework Overhaul

Reconstruction of the core combat mechanism:

  1. Gameplay mechanics rework:

  • Vampire Mode: HP no longer drains automatically. HP drains gradually with attacks/skills. Auto-switches to Normal mode when HP drops below a threshold.

  • Normal Mode: Healing no longer relies on skill bar. Landing hits directly restores HP.

  • Build Rage through attacks. A full Rage bar enables Ultimate move.

  1. Remove current Execution system. You can execution only on the "off-balance" status (details below in Enrage mechanics).

  2. Skill System Rework:

  • Cancel skill activation depending on directions.

  • Add default slow motion to Focus Mode.

  • Skills gain the ability to counter enemy buffs of specific colors.

Level & Combat Mechanics Rework:

  1. Increase combat tempo. Player kill efficiency will higher damage, countered by facing larger enemy waves...

  2. Introduce new level mechanics to increase enemy threat:

Implement an Enrage mechanic. Enraged enemies gain different colored buff types (e.g., Protection, Damage, teleportation), each with unique effects and skills layered onto their base behavior.

Player skills are modified: Hitting an enemy with a skill matching its Enrage color interrupts its buff skill, instantly applying "off-balance".

Only another attack on "off-balance" enemies trigger Executions for quick kills.

Audiovisual Experience Optimize:

  1. Enhance sound effects for better effect.

  2. Refine background music; implement fade-in/fade-out based on combat triggers.

  3. Overhaul HP/Stun UI bars for clearer visual feedback on damage and stun status.

  4. Improve climbing feel and sound effects.

Source

Steam News / 16 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.