Full notes
Full Vampires Dawn 3 - The Crimson Realm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Maps
- Balance
- Store
- Gameplay
Vampires Dawn 3 - The Crimson Realm changes
- Source code optimization to further reduce possible crash causes on some PC configurations.
- All human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten".
- The quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad)
- Balancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells
- The treasure chamber under the store in Hadrin is now accessible as planned
- In the quest "Seed of Evil" there is now a way into the cellar without having to be "evil"
- In the quest "Snail Dilemma" the transformation of the snail now has consequences on the quest progress
- EXP doubled for absorbing the hidden ghosts
- Summons can now be swapped with the same summon to refresh their health points
- The final battle has now a more imposing background
- The NPC "Thorwald" can now be controlled as planned
- The hidden ghost behind the Fortress Ulderin is now accessible
- some smaller mapping errors have been corrected
Source
Changelog.gg summarizes and formats this update. How we read updates.
