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Steam News26 May 20215y ago

Patchnotes V1.10a - V1.10e

- Source code optimization to further reduce possible crash causes on some PC configurations. - All human NPCs now have an indicator of their blood level.

Full notes

Full Vampires Dawn 3 - The Crimson Realm update

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What changed

2 fixes3 additions4 changes0 removals
  • Performance
  • Fixes
  • Maps
  • Balance
  • Store
  • Gameplay
changedSource code optimization to further reduce possible crash causes on some PC configurations.
fixedAll human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten".
changedThe quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad)
changedBalancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells
changedThe treasure chamber under the store in Hadrin is now accessible as planned
addedIn the quest "Snail Dilemma" the transformation of the snail now has consequences on the quest progress

Vampires Dawn 3 - The Crimson Realm changes

changedSource code optimization to further reduce possible crash causes on some PC configurations.
fixedAll human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten".
changedThe quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad)
changedBalancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells
changedThe treasure chamber under the store in Hadrin is now accessible as planned

- Source code optimization to further reduce possible crash causes on some PC configurations.

- All human NPCs now have an indicator of their blood level. This makes it possible to identify whether the currently addressed NPC has already been "bitten".

- The quest log is now quickly accessible via the "L" key, the world map via the "M" key (or Start & Select on the Joypad)

- Balancing adjustments: all enemies have a slightly reduced armor and the player characters have an increased hit chance to make the game feel more balanced between attacks and spells

- The treasure chamber under the store in Hadrin is now accessible as planned

- In the quest "Seed of Evil" there is now a way into the cellar without having to be "evil"

- In the quest "Snail Dilemma" the transformation of the snail now has consequences on the quest progress

- EXP doubled for absorbing the hidden ghosts

- Summons can now be swapped with the same summon to refresh their health points

- The final battle has now a more imposing background

- The NPC "Thorwald" can now be controlled as planned

- The hidden ghost behind the Fortress Ulderin is now accessible

- some smaller mapping errors have been corrected

Source

Steam News / 26 May 2021

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