Full notes
Full Vampire Survivors update
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What changed
- Performance
- Gameplay
- Balance
- Fixes
- Maps
Operation Guns
Increased frequency of Weapon Power-Up appearing as a level up option Improvement for Hectic Highway pickups not always looping Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors Fixed a bug with the Firearm weapon not firing for long periods of time Fix to Proton Beams infinite split causing screen flashes and crashes
Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
Increased damage of Wave Cannon's charged projectiles
"Zephyr" track fixed with the proper music
Tweaked treasure chests in Neo Galuga
Fixed Lance's bonuses glitchy display
Fix for Ariana's hidden Cooldown bonus not working properly
Fix to hide floating Morphed Mortaccio head when entering a boss battle
Main Game
Fixed shared evolutions when using "Shared Passives" option in co-op
Fix for arcana re-roll button displaying even if there were not enough arcanas left
Fixed Laborratory doors being incorrectly ventable
Fixed stage completion scroll bar navigation bug
Fixed word wrapping in stage selection
Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
Fix for missing translations showing in some treasure chests
Source
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