Full notes
Full Vampire of the Sands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Events
- Fixes
- Maps
Vampire of the Sands changes
Added animations for all monsters.
Added system to give Rune Coins upon the player dying.
Added 3 new playable characters, each with own tradeoffs.
Added graphical effect for unseen areas.
Added messages when toggling UI elements.
Added new scheme for generating every level in the game.
Added more variants to every boss room.
Added mouse support to game menus.
Added treasure rooms.
Added flash to interactable objects.
Added new item: Recharge Scroll.
Added new item: Magic Potion.
Added new item: Anti Berserk Potion.
Added new item: Anti Dexterity Potion.
Added new item: Anti ESP Potion.
Added new item: Anti Full Health Potion.
Added new item: Healing Potion.
Added new item: Invisibility Potion.
Added new item: Purge Potion.
Added new item: Resist Potion.
Added new item: Souls Potion.
Added new item: Speed Potion.
Added new item: Stamina Potion.
Added new item: Attack Charm.
Added new item: Gold Charm.
Added new item: Key Charm.
Added new item: Life Saving Charm.
Added new item: Resist Charm.
Added new item: Soul Charm.
Added new item: Stamina Charm.
Added new item: Stasis Charm.
Added new item: Speed Charm.
Added new item: Tumble Charm.
Added new item: Boomerang.
Changed Rune editing page to be accessible from game over.
Changed duration of veil cloak to be much shorter.
Changed veil cloak to be VERY fragile.
Changed Drider to have a knife for melee.
Changed acid blob to infrequently shoot.
Changed melee acid to break items.
Changed shot acid to immediately break items.
Changed shot acid to be more quick.
Changed Rune Coins to no longer drop from monsters.
Changed UI elements to work with new characters' traits.
Changed mechanism for displaying most bosses you beat while winning.
Changed bubble armor appearance.
Changed invisibility appearance.
Changed alert messages to have a larger font.
Changed item descriptions to have a larger font.
Changed placement of item name in inventory.
Changed message clearing to no longer consume input.
Changed attacks to use stamina.
Changed tumble to use more stamina.
Changed stamina system to restore faster.
Changed stamina system to lock out if you run out of stamina.
Changed visual representation of stamina.
Changed breaking chests to break items far more often.
Changed items broken inside chests to always turn to scrap.
Changed soul granularity by 10x.
Changed Repair Scroll to no longer charge wands.
Changed Repair Scroll to randomly choose, if no weapon is wielded.
Changed non-teleportation/blink scrolls to appear in smaller amounts.
Changed souls to no longer heal.
Changed minimap so player location is more obvious.
Changed heart bar to flash when you gain/lose health.
Changed durable skill to increase item durability more.
Changed harden scroll to only increase durability by 40.
Changed lathe system back to needing increasing scraps.
Changed wants to no longer affect bosses.
Changed whips to be harmless if you're stone-proof.
Changed laserbrand weapons to get heavily damaged upon shooting.
Changed laserbrand laser to be much faster.
Changed tutorial to reflect new characters.
Changed death angle to be random if no source is found.
Changed missiles to face exact angle, rather than lock to 8 directions.
Changed arena to no longer give you rune buffs.
Changed genocide prompt to be easier / more visual.
Changed monsters to not be able to push you while attacking.
Changed main menu to allow you to start a new game instead of loading.
Fixed bug allowing player to break their own missiles by attacking.
Fixed bug causing monsters to walk diagonally through walls.
Fixed bug causing unseen monsters' shadows to get drawn.
Fixed bug causing items' autopickup status to not get saved.
Fixed conflicts if update and account-error message were both open.
Fixed bug preventing swapping Rune placements in some cases.
Fixed hearts drawing under effigies in inventory menu.
Fixed bug in reporting how many items in a chest broke.
Fixed bug causing Blink Scroll to sometimes take a long time.
Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
Fixed bug where pausing just before dying would stick into new game.
Fixed bug causing Cactuses (the monster) to spawn on top of each other.
Fixed fullscreen map to be properly centered.
Fixed fullscreen map to cover screen fully.
Fixed bug in tutorial, displaying keyboard controls wrong.
Fixed bug causing cursor to draw over map.
Fixed bug allowing you to open inventory at same time as the map.
Fixed bug with Mace's hitbox.
Fixed bug causing Book Worm's books to not aim for you.
Fixed crash while genociding species of a monster on current level.
Fixed crash from (somehow!) genociding every single species.
Fixed bug causing genocides to carry over between games.
Removed Haste Scroll.
Removed Invisibility Scroll
Source
Changelog.gg summarizes and formats this update. How we read updates.
