Full notes
Full Vampire Memories - 吸血鬼的回忆 update
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What changed
- Gameplay
- Balance
- Performance
Vampire Memories - 吸血鬼的回忆 changes
● Engine: ○ The physical response of 30 milliseconds is used, which is better than the original 60 milliseconds.
● Deep forest: ○ The "Yellow flute" is officially introduced, and when the yellow flute is used after the fifth wave, it will enter the "yellow flute process."
In the Yellow Flute flow, the BOSS will be harder, and there will be a BOSS guard.
Moreover, in the wave number of 4, 9, 14, 19, etc., there will be a new set of elite enemies.
● Difficulty related: ○ Using a more compact DAU flow process, the appearance of enemies before the BOSS will be more compact. In contrast, the player will be rewarded with more items for killing enemies.
● System: ○ Added the option to support 5K resolution; ○ Added the option to support full-screen mode.
● Some new bullet types: ○W round, a type of bullets fired by wingmen, which automatically attack enemies and withstand damage. ○H2 bomb is an advanced version of the H bomb. ○R2 is an advanced version of R.
● Elite Monster: ○ Remove the setting that will drop the key; ○ Changed to drop Level 2 emeralds;
● Operation: ○ Remove the V key deceleration setting; ○ Remove the Z key acceleration setting, and change the Z key to slow down; ○ Character base movement speed increased.
● Background: ○ A new background processing system is introduced. ○ Optimized the original background display practice, so that under the new processing system, the background processing performance may be more than 50% rendering improvement.
Source
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