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Steam News29 April 20262mo ago

1 million Crawlers in 1 week

Hello, First of all, thank you to everyone who has been playing Vampire Crawlers since launch. The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week.

In this update1

Full notes

Full Vampire Crawlers: The Turbo Wildcard from Vampire Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello,

What changed

5 fixes3 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
fixed🟢We've just released Hotfix 1.4.1 with the following fixes:
fixedFix a crash caused by a Gatti Amari scuffle happening as an encounter ends
fixedFix a save slot error that could occur if a brand new player exited before the tutorial finished loading
addedAdd limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)
fixedFix a crash caused by the Echo gem
fixedFix an issue where two save slots could be loaded at the same time, which should help prevent achievement progress from being wiped

Vampire Crawlers: The Turbo Wildcard from Vampire Survivors changes

fixed🟢We've just released Hotfix 1.4.1 with the following fixes:
fixedFix a crash caused by a Gatti Amari scuffle happening as an encounter ends
fixedFix a save slot error that could occur if a brand new player exited before the tutorial finished loading
addedAdd limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)
fixedFix a crash caused by the Echo gem

First of all, thank you to everyone who has been playing Vampire Crawlers since launch.

The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week. That is obviously a ridiculous number, and as our first Vampire Survivors spin-off, it means a lot to us.

Vampire Survivors began as a very small, very strange project, and over time it grew into something much bigger than we ever expected. Vampire Crawlers is the first time we’ve tried to take those same core ideas and push them into a completely different genre. So thank you for trusting us enough to come along for that, and for the overwhelming response.

🟢We've just released Hotfix 1.4.1 with the following fixes:

  • Fix a crash caused by a Gatti Amari scuffle happening as an encounter ends

  • Fix a save slot error that could occur if a brand new player exited before the tutorial finished loading

  • Improve detection for corrupt save data, or save data brought back from a later version to an earlier one

  • Add limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)

  • Fix a crash caused by the Echo gem

  • Demo saves still in the tutorial are now deleted when upgrading to the full game (prevents broken save states)

  • Improve saving integrity to avoid corruption in the case of power cuts or unexpected app closure

  • Fix an issue where two save slots could be loaded at the same time, which should help prevent achievement progress from being wiped

🟡 We are also actively working on adding Endless Mode, that will arrive in a few weeks together with QOL updates:

  • Easier to quit

  • Easier to access Deck View

  • Hand sorting

  • More languages

Our focus for patches is, as usual, to add more fun content. There's more 👇

Content Roadmap

We also have a roadmap for upcoming content. Now that players have had time to get their hands on it, we’re in a much better position to decide what should come first.

So, in summary:

  • Thank you for playing

  • Thank you for the reviews

  • Thank you for the bug reports

  • Hotfixes incoming

  • We have a roadmap

Thank you to everyone at Nosebleed Interactive and poncle for bringing Vampire Crawlers to life, and thank you again to everyone who has played it so far.

See you in the next news post.

Source

Steam News / 29 April 2026

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