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Full Vampire Crawlers: The Turbo Wildcard from Vampire Survivors update
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Repeated intro
Hello,
What changed
- Gameplay
- Performance
- UI and audio
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors changes
First of all, thank you to everyone who has been playing Vampire Crawlers since launch.
The game released on April 21 on Steam, Nintendo Switch, Xbox, and PlayStation, with 1 million users in its first week. That is obviously a ridiculous number, and as our first Vampire Survivors spin-off, it means a lot to us.
Vampire Survivors began as a very small, very strange project, and over time it grew into something much bigger than we ever expected. Vampire Crawlers is the first time we’ve tried to take those same core ideas and push them into a completely different genre. So thank you for trusting us enough to come along for that, and for the overwhelming response.
🟢We've just released Hotfix 1.4.1 with the following fixes:
Fix a crash caused by a Gatti Amari scuffle happening as an encounter ends
Fix a save slot error that could occur if a brand new player exited before the tutorial finished loading
Improve detection for corrupt save data, or save data brought back from a later version to an earlier one
Add limit to frame rate based on monitor refresh rate to to fix too many resources being used (should reduce number of crashes)
Fix a crash caused by the Echo gem
Demo saves still in the tutorial are now deleted when upgrading to the full game (prevents broken save states)
Improve saving integrity to avoid corruption in the case of power cuts or unexpected app closure
Fix an issue where two save slots could be loaded at the same time, which should help prevent achievement progress from being wiped
🟡 We are also actively working on adding Endless Mode, that will arrive in a few weeks together with QOL updates:
Easier to quit
Easier to access Deck View
Hand sorting
More languages
Our focus for patches is, as usual, to add more fun content. There's more 👇
Content Roadmap
We also have a roadmap for upcoming content. Now that players have had time to get their hands on it, we’re in a much better position to decide what should come first.
So, in summary:
Thank you for playing
Thank you for the reviews
Thank you for the bug reports
Hotfixes incoming
We have a roadmap
Thank you to everyone at Nosebleed Interactive and poncle for bringing Vampire Crawlers to life, and thank you again to everyone who has played it so far.
See you in the next news post.
Source
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