In this update4
Full notes
Full Valor of Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Wardens!
What changed
- Gameplay
- Balance
- Fixes
Valor of Man changes
Quick reminder: Launch discount ends tomorrow, don't miss out ;)
Let's dive into today's patch!
New features
You can now sell items. You can sell items at any time except when you're in a fight. Because hoarding is nice, but sometimes you need the cash.
Multiple Hits will now keep swinging (or firing) even if the enemies move, as long as the target is still in range. We're expecting some new craziness with this one.
Protect now covers Debuffs too, not just Status Effects. You can use it to shield yourself from Poison, Burn, Doom and other nasty debuffs.
Balance
We've removed minimum Hit & Block chances. For example, if you can get Evasion to 100% you will 100% dodge, please break the game.
Stealth and Vanish abilities now last 1 turn. The shadows were getting too comfortable. We reminded them this is a tactics game.
Valor difficulties have been tightened up. Valor 2 now draws worse Conditions more often. Valor 3 shaves off an extra point of Health, and Valor 6 pushes Strain up to +10%. The climb is now a climb.
What's Next
We're focusing on the class reworks we promised. We're also tweaking a number of ability upgrades to make them more dynamic.
And Elites and Bosses are getting smarter. They've been patient. Their turn is coming.
As always, thank you for playing. Keep the feedback coming, we're listening.
See you in Steam Discussions and Discord.
Florian & Traian
Full Patch Notes 1.0.4 Build 178:
New Features: - Added ability to Sell Items. - Multiple Hits can now keep attacking if the target is still in range (melee and ranged attacks). - Protect now applies for Debuffs. - Removed minimum Hit & Block chances. - Removed Choose Ancient Artifact options from Starting Boon. - All Stealth (& Vanish) abilities now last 1 turn.
Balance: - Difficulty: Valor 2 now has higher chance of worse Conditions. - Difficulty: Valor 3 now gives -4 Health (from -3). - Difficulty: Valor 6 now gives +10% Strain (from +5%). - Slime Evolve Action now only shows on high valor. - Replaced Slime + Bugs with Goblins for first run. - Redesigned Viperbelt, now gives +1 Strength and an extra +2 Strength from Stealth (previously +3 from Stealth). - Redesigned Stealth, now gives +1 Strength while active (previously evasion). - Buffed Golden Cross debuff resist to 8% (previously 5%). - Nerfed Starting gold to 50 (from 100). - Increased Slime Reaction fail chance to 50% (previously 30%).
Bug Fixes: - Fixed demon bridge obstacles blocking line of sight. - Fixed Dreadwretch Terrified wearing off immediately. - Fixed Fang Throw not triggering reactions properly. - Removed Untargetable keyword. Replaced with "from Stealth".
Source
Changelog.gg summarizes and formats this update. How we read updates.
