In this update3
Full notes
Full Valley of Shadow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Security
- UI and audio
- Balance
- Maps
Valley of Shadow changes
This update to the demo brings it to a new level of polish and performance that we're very excited about. Things should look and feel a lot less janky than before.
Here are the itemized notes for this update:
New Features & Changes
You can now cancel your spell cast! If you've already placed a perfectly-positioned Light, and you accidentally right-click, press escape to cancel the cast (while right-click is still held down).
New "Real Memory" post-processing effect for when certain scenes play out, such as the Pup-Pup scene on the back porch.
You can no longer jump in the Home. We decided to remove it because it didn't add anything interesting to the scenes, and only served to uncover & exploit collision bugs.
Add Poetry Plaques to the Temple. Written entirely in the rune language, deciphering these plaques adds an extra layer of depth to the story.
Diskettes now move to the bottom corner of the screen to dissolve. This doesn't have a major impact on the Demo, but has been put in place for future content starting in Chapter 2.
The staff animates out of the way when inspecting something. This is really just a workaround for some weird transparency issue with VHS tapes.
In-game menu now shows your current framerate.
Improvements
The beginning of the demo has been completely polished, with a better-looking UI and therapy hallway.
Cover up many imperfections in the Temple, primarily where snow mounds intersect with other objects. The intersections should be much less noticeable now.
"Song of Innocence" is now more obvious and dissolves when inspected. This is a relatively important aspect of the story that a lot of players were missing.
Footstep System has been entirely rewritten, and it should bug out less often. The new system requires significantly less manual setup compared to the old system.
Player breath now looks more realistic.
Game posters stick to the wall more believably, and are anchored by their scotch tape now. Previously they were anchored semi-randomly, and looked a bit wonky as a result.
VHS tapes now slide into a sleeve before they dissolve. Similar to the staff animation issue above, this is also to get around a weird transparency issue with the tapes themselves.
Improve performance in Home scenes. Many thanks to the latest version of Unity for newly-added terrain features that made these improvements possible!
Slightly shrink the default reticle. It was just ever so slightly too big for our liking.
Bug Fixes
Shadow Creatures now properly render on top of (and underneath) other transparent things.
Objects that dissolve look much more realistic now; they were previously not correctly normal-mapped.
The Subtitle setting actually does something now, and defaults to Off.
Fix bug that caused Quality to show as "Low" even though it wasn't.
Fix bug that caused therapy door to sometimes not close.
Fix animation bug when staff un-hides (after teleporting to each next floor in the Temple)
Source
Changelog.gg summarizes and formats this update. How we read updates.
