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Steam News7 October 201510y ago

Valhalla Hills Update 0.11.07 Nibble & Nap [ENG]

Greetings, brave Vikings!, exciting new content awaits in Update 0.11.07! Nibble & Nap Your Vikings' needs got a thorough overhaul (sleeping & eating).

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Full Valhalla Hills update

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Repeated intro

Greetings, brave Vikings!, exciting new content awaits in Update 0.11.07!

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Maps
addedGreetings, brave Vikings!, exciting new content awaits in Update 0.11.07!
addedNibble & NapYour Vikings' needs got a thorough overhaul (sleeping & eating). Each Viking now has a meter ranging from 0 to 25 indicating the need for food and sleep. A 0 on the sleep-meter means the Viking is well rested while 25 means extreme sleep deprivation. A food-meter at 0 means the Viking is well fed while 25 means your Viking is starving. Until now, different actions used up energy (like running, carrying stuff, letting time pass etc...). This is a thing of the past, now energy consumption is tied to specific actions or daytimes: SLEEP INCREASE: Each evening, the need for sleep rises 4 points. Vikings will also become increasingly tired when they work or carry goods. REGENERATION: If the sleep-meter reaches 15 or more points, the Viking needs and probably wants to sleep. Vikings assigned to a dwelling will go there to rest. Without shelter, Vikings will just go to an adequate spot and rest there. While resting in the open, sleep will regenerate at a rate of measly 2 points per 5 seconds. Resting in a dwelling will decrease the need for sleep by impressive 5 points per 5 seconds. As you can see, having your Vikings sheltered is pretty efficient! As soon as your Vikings are well-rested, they'll get back to work. FOOD CONSUMPTION: Every Morning hunger increases by 1 point. Every act of working also increases hunger. Light chores, like storing goods will increase hunger by 1. Hard work, like mining increases hunger by 4 points. FOOD REGENERATION: If hunger gets higher than 15 points, your Vikings will get hungry. They'll start searching for food near their current position. Different food now offers different nourishment (up to now, each meal did the same for a hungry Viking): -Mushrooms will reduce hunger by 3 per mushroom -Berries will reduce Hunger by 4 -Fish reduces hunger by 5 -Meat reduces hunger by 6 -Bread reduces hunger by 8 -Sandwiches reduce hunger by 10
addedNibble & NapNew Game Mode: "Open Game" When starting a new game, you can now choose between "Normal Mode" and "Open Game" mode. "NORMAL MODE" is the mode you're already used to: it starts easy and levels will only contain game elements you've already unlocked, including buildings. Through your actions while playing, new game elements and achievements will be unlocked. In this mode, and only in this mode, your Vikings will accumulate Honor! "OPEN GAME" instantly offers all game elements right from the start: the mountain is more diverse, the enemies significantly more dangerous and you can construct all available buildings right away. However, you can't unlock further game elements and your Vikings won't accumulate Honor in this game mode.
addedNibble & NapProgress We sped up progress in regards of unlockable content. You can now play larger maps faster. Also, farmers and bakers are now earlier accessible.
changedVikingsThe hunter will now go for the nearest animal, no matter if rabbit or wolf.
changedVikingsThe lumberjack will now collect logs first, before cutting down more trees.

Valhalla Hills changes

addedGreetings, brave Vikings!, exciting new content awaits in Update 0.11.07!
addedYour Vikings' needs got a thorough overhaul (sleeping & eating). Each Viking now has a meter ranging from 0 to 25 indicating the need for food and sleep. A 0 on the sleep-meter means the Viking is well rested while 25 means extreme sleep deprivation. A food-meter at 0 means the Viking is well fed while 25 means your Viking is starving. Until now, different actions used up energy (like running, carrying stuff, letting time pass etc...). This is a thing of the past, now energy consumption is tied to specific actions or daytimes: SLEEP INCREASE: Each evening, the need for sleep rises 4 points. Vikings will also become increasingly tired when they work or carry goods. REGENERATION: If the sleep-meter reaches 15 or more points, the Viking needs and probably wants to sleep. Vikings assigned to a dwelling will go there to rest. Without shelter, Vikings will just go to an adequate spot and rest there. While resting in the open, sleep will regenerate at a rate of measly 2 points per 5 seconds. Resting in a dwelling will decrease the need for sleep by impressive 5 points per 5 seconds. As you can see, having your Vikings sheltered is pretty efficient! As soon as your Vikings are well-rested, they'll get back to work. FOOD CONSUMPTION: Every Morning hunger increases by 1 point. Every act of working also increases hunger. Light chores, like storing goods will increase hunger by 1. Hard work, like mining increases hunger by 4 points. FOOD REGENERATION: If hunger gets higher than 15 points, your Vikings will get hungry. They'll start searching for food near their current position. Different food now offers different nourishment (up to now, each meal did the same for a hungry Viking): -Mushrooms will reduce hunger by 3 per mushroom -Berries will reduce Hunger by 4 -Fish reduces hunger by 5 -Meat reduces hunger by 6 -Bread reduces hunger by 8 -Sandwiches reduce hunger by 10
addedNew Game Mode: "Open Game" When starting a new game, you can now choose between "Normal Mode" and "Open Game" mode. "NORMAL MODE" is the mode you're already used to: it starts easy and levels will only contain game elements you've already unlocked, including buildings. Through your actions while playing, new game elements and achievements will be unlocked. In this mode, and only in this mode, your Vikings will accumulate Honor! "OPEN GAME" instantly offers all game elements right from the start: the mountain is more diverse, the enemies significantly more dangerous and you can construct all available buildings right away. However, you can't unlock further game elements and your Vikings won't accumulate Honor in this game mode.
addedProgress We sped up progress in regards of unlockable content. You can now play larger maps faster. Also, farmers and bakers are now earlier accessible.
changedThe hunter will now go for the nearest animal, no matter if rabbit or wolf.

Nibble & Nap

Your Vikings' needs got a thorough overhaul (sleeping & eating). Each Viking now has a meter ranging from 0 to 25 indicating the need for food and sleep. A 0 on the sleep-meter means the Viking is well rested while 25 means extreme sleep deprivation. A food-meter at 0 means the Viking is well fed while 25 means your Viking is starving. Until now, different actions used up energy (like running, carrying stuff, letting time pass etc...). This is a thing of the past, now energy consumption is tied to specific actions or daytimes: SLEEP INCREASE: Each evening, the need for sleep rises 4 points. Vikings will also become increasingly tired when they work or carry goods.

REGENERATION

If the sleep-meter reaches 15 or more points, the Viking needs and probably wants to sleep. Vikings assigned to a dwelling will go there to rest. Without shelter, Vikings will just go to an adequate spot and rest there. While resting in the open, sleep will regenerate at a rate of measly 2 points per 5 seconds. Resting in a dwelling will decrease the need for sleep by impressive 5 points per 5 seconds. As you can see, having your Vikings sheltered is pretty efficient! As soon as your Vikings are well-rested, they'll get back to work.

FOOD CONSUMPTION

Every Morning hunger increases by 1 point. Every act of working also increases hunger. Light chores, like storing goods will increase hunger by 1. Hard work, like mining increases hunger by 4 points.

FOOD REGENERATION

If hunger gets higher than 15 points, your Vikings will get hungry. They'll start searching for food near their current position. Different food now offers different nourishment (up to now, each meal did the same for a hungry Viking): -Mushrooms will reduce hunger by 3 per mushroom -Berries will reduce Hunger by 4 -Fish reduces hunger by 5 -Meat reduces hunger by 6 -Bread reduces hunger by 8 -Sandwiches reduce hunger by 10

New Game Mode: "Open Game" When starting a new game, you can now choose between "Normal Mode" and "Open Game" mode. "NORMAL MODE" is the mode you're already used to: it starts easy and levels will only contain game elements you've already unlocked, including buildings. Through your actions while playing, new game elements and achievements will be unlocked. In this mode, and only in this mode, your Vikings will accumulate Honor! "OPEN GAME" instantly offers all game elements right from the start: the mountain is more diverse, the enemies significantly more dangerous and you can construct all available buildings right away. However, you can't unlock further game elements and your Vikings won't accumulate Honor in this game mode.

Halloween The spirits of Halloween have risen in Valhalla Hills :)

Graveyards There will be the occasional graveyard guarded by skeleton-warriors in the mountains.

Progress We sped up progress in regards of unlockable content. You can now play larger maps faster. Also, farmers and bakers are now earlier accessible.

Vikings

The hunter will now go for the nearest animal, no matter if rabbit or wolf.

The lumberjack will now collect logs first, before cutting down more trees.

Ice Vikings and beasts now have a truce of some sort and won't attack each other anymore.

Your Vikings now don't have to be so close to

Source

Steam News / 7 October 2015

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