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Full Valfaris: Mecha Therion update
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What changed
- Events
- UI and audio
Valfaris: Mecha Therion changes
Challenge Mode is coming in a free update to Valfaris: Mecha Therion on 26th August. Designed to give skilled players another way to play through the game, Challenge Mode includes some arcade-style changes, such as lives instead of health, a scoring system, and weapon upgrades via pick-ups.
Challenge Mode details:
Score
Increase your score by killing enemies and destroying anything that's destructible!
Defeat bosses quickly for bonus points
Lives + Checkpoints
Number of current lives are represented by red bars on the HUD
Start with 2x lives. Lose a life when you take a hit
Lose all lives and you restart from the last checkpoint
When you respawn at a checkpoint, 1x life is deducted from the total lives you had when the checkpoint was activated e.g. if you activate a checkpoint with 3x lives and then subsequently lose all those 3x lives, you respawn at that checkpoint with 2x Lives. It's game over when you have 0x lives left
Gain extra lives at score increments, starting at 100,000 and then every 120,000 after that i.e. 100,000 / 220,000 / 360,000
You also gain an extra life for every 5x Blood of Valfaris you collect
Score multiplier increases with your current amount of lives: 2x Lives = 1.0 Multiplier / 3x Lives = 1.2 Multiplier / 4x Lives = 1.4 / 5x Lives = 1.6
Destroying a checkpoint yields 1x Blood of Valfaris. Only melee attacks can destroy a checkpoint
WARNING: You can't utilise a destroyed checkpoint
Weapon and Module loadouts can still be changed at checkpoints
Upgrades
Weapons are no longer upgraded at checkpoints
Defeated enemies can drop weapon pick-ups. Collect these to upgrade your Destroyer, Melee, and Auxiliary weapons
Weapon ranks are displayed on the HUD
As well as losing a life, taking a hit can also downgrade weapons
All hail Challenge Mode - we hope you enjoy it!
Matt | Big Sugar
Source
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