Full notes
Full Valet Simulator: Parking & Business update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Maps
- Fixes
Valet Simulator: Parking & Business changes
New improvement/features
End of the day we don't need to wait for all customers (it's available at level 9, cost will be $200)
Days will end at 21:00 instead of 18:00
Thief will have two different path, it won't run away on same way
Customers will continue to spawn in other buildings even when you're inside a different one (this feature can be toggled on or off in the settings menu). To enable customer spawning in all buildings, simply turn off "Low Performance Mode." Don't worry—whether Low Performance Mode is on or off, you'll still earn the same amount of money.
Bug-fixes in this version
If you buy multiple boxes in shop and use 1 one of them. Other boxes were removed on next day. - fixed
If a character fall from the map, it will respawn automatically - fixed
Ultrawide screen improvements
Dark shop delivery wan on the road if you order more than 9 different items) - fixed
Even though you didn't hold on mouse, sometimes it was holding. - fixed
Source
Changelog.gg summarizes and formats this update. How we read updates.
