Full notes
Full ValeGuard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- UI and audio
With update #4, ValeGuard now has Achievements! There is also a new hero, new tower, and more. As always, there are bug fixes, and usability improvements.
--------------- New in Update #4 ----------------
New Hero: Hexblade New Feat: Hex Attack - attacks apply a damage-amplifying debuff to targets.
Hexblade Ability: Soul Rip: Rips armor and HP from hexed enemies, dealing damage while regenerating.
Shot of new map bounds with additional zoom.
New Tower The Bell Tower: Grants nearby troops an attack speed buff
Mounted Spearmen Spearmen can now be given horses Spearmen mounted ability: Lance - charges and damages groups of enemies
Achievements New achievement system with 20 achievements. (I plan to add more if I get time) Unit "Stance" button Click icon or hit "H" with unit selected. Lock to hold position to not advance on enemies. Unlock for standard aggressive stance. New Events Wolf among the sheep New Enemy Types Dire wolf Werewolf (with life-steal attack) Bugs and tweaks Road bugs Gatehouse bugs Level-Up UI bug Ranged heroes going in for melee Made training camp cheaper Lowered cost and time of training troops in camp Units stick together better Adjusted troop speeds for better contrast Boosted melee troop HP and Armor Increased horse HP ... a bunch of other stuff.
Source
Changelog.gg summarizes and formats this update. How we read updates.
