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Steam News23 May 20188y ago

Valeguard Update #1

Hi, For those of you who don’t know, I’m the only dev on Valeguard, which means I have to choose my updates wisely. I want to prioritize adding features/fixes that players are asking for when I can.

Full notes

Full ValeGuard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix11 additions12 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Workshop
fixedHi, For those of you who don’t know, I’m the only dev on Valeguard, which means I have to choose my updates wisely. I want to prioritize adding features/fixes that players are asking for when I can. I also want to thank everyone so much for posting bugs and feedback. I don't have a dedicated beta group so your feedback has been huge. Below are some ideas, and a rough change list for the latest patch. Realistically some of these may shift down to get patches out more quickly. There will likely be at least one hotfix patch this week.
addedUsability FeaturesNew mouse wheel zoom
changedUsability FeaturesSettings Menu: Audio, camera, and game reset options
addedUsability FeaturesNew Hero Select Menu (for starting a new game)
changedUsability FeaturesArmor now shown in unit info on HUD
addedUsability FeaturesHero Feats: Passive traits for each hero *Feats are shown on hero-select when starting a new game.

Hi, For those of you who don’t know, I’m the only dev on Valeguard, which means I have to choose my updates wisely. I want to prioritize adding features/fixes that players are asking for when I can. I also want to thank everyone so much for posting bugs and feedback. I don't have a dedicated beta group so your feedback has been huge. Below are some ideas, and a rough change list for the latest patch. Realistically some of these may shift down to get patches out more quickly. There will likely be at least one hotfix patch this week.

--------------- New in Update #1 ----------------

Usability Features

  • New mouse wheel zoom

  • Camera can pan when zoomed in with WASD (mouse pan in settings)

  • Multi-unit box-selection

  • Settings Menu: Audio, camera, and game reset options

  • New Hero Select Menu (for starting a new game)

  • Armor now shown in unit info on HUD

Hero Feats: Passive traits for each hero *Feats are shown on hero-select when starting a new game.

  • Ranged: Attacks from range with miss chance.

  • Deadly: Can land critical hits for high damage.

  • Hearty: Regenerates hit points faster.

  • Heavy Armor Master: Receives more armor points per perk & repairs are more effective.

  • Tinkerer: Helps maintain town structures.

  • Prepared: Starts with a unique item.

  • Quick: Faster move speed.

  • Magical Attack: Ranged attack that always hits.

New Hero: Wizard Ability: Tempest New Events Magic Beans Beanstalks and Giants New Enemy Storm Giant New Town Feature The Lost Tower: Task workers to earn magic scrolls. New Items Magic Beans Scroll Of Bunnies Scroll Of Chain Heal Scroll Of Ice Bugs Roads under houses Multiplying workers Population 100 and up Double Trade Black Market Description Reduce Windmill boost Unbuilt Walls at full strength Various siege projectile bugs 3 - house Tutorial Bug Clearable poison wells House off road tutorial bug Starting armor bug Negative population on Ironhold Negative weapons Orc ballista is back Spelling and grammar (sorry, there will be more I'm sure.)

Future Updates

Ideas for Update #2

  • More events. I’m not sure how many this update will have but I want a LOT more.

  • New Tower

  • New Trap

  • New Hero

  • Structure Tooltips (click a building to get info)

  • Help Menu (a place to find in-depth info and tips on mechanics)

  • A few new items (non consumable)

  • A new level (added to random pool)

  • Balance (add difficulty in early-mid game)

Ideas for Update #3 (pretty fuzzy)

  • Hero Variants: Unlockable alternate versions of each hero. (some ideas below)

  • A paladin with a two-handed hammer, Smite ability, and DPS over Armor

  • A melee Summoner able to summon a baby dragon

  • Upgrade Help Menu

  • Improve final boss battles

  • Balance

  • Ability Upgrades (at level 6 heroes can upgrade to a stronger ability that costs more energy instead of improving a stat.)

  • A few new events

Source

Steam News / 23 May 2018

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