Full notes
Full Vain Ascendance update
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Repeated intro
Hello it has been a while. We've updated the game! This update is mainly focused on polish, there is no new content at this time.
What changed
- Gameplay
- Fixes
- UI and audio
Vain Ascendance changes
Here is the list of changes:
Attempted fix for shader compilation stutters (this usually happens the first time you run the game, we have tried to force all shader compilation at startup, but have not verified it works)
Corner dash correction now applied to downward-diagonal dashes (i.e. if you hit the floor/wall then pass the obstacle, you will move diagonal afterwards)
New lighting in miniboss rooms
New music track for the tutorial
New decorations in Stella 1 room
Menu UI visual overhaul
Tutorial has popups that show the currently bound control for each action
Kill all enemies rooms shows remaining enemy count on screen at all times
Teri bank interface has control prompts
New effect for bouncing off enemies
New sounds for: parrying projectiles, hurt by electricity, doors
New graphic for Apartcrypt wall
Teri now appears in the Apartcrypt
Revisions to some effects sprites to increase contrast
Some small misc fixes
With Love and Malice, Will-o-Works Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
