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Full Vagrus - The Riven Realms: Demo (Prologue) update
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What changed
- Gameplay
- UI and audio
- Server
- Performance
- Events
- Fixes
Vagrus - The Riven Realms: Demo (Prologue) changes
Update (June 13, 2022): We have just released a hotfix resolving a few minor issues.
Hey everyone,
We keep working on improving features and fixing issues for the game and from time to time we push it into the Demo build as well – this is such a time! The most significant additions are Character UI-related improvements, as well as new content, albeit the restricted nature of the Demo makes accessing some of these a bit tricky. Still, we included them for the sake of thoroughness. We have also improved visuals and fixed about a dozen bugs.
Now let's jump into the patch details:
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
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Patch 1.1.15 - Codename: Perficientur et Qualis Vitae
New/Updated Features :shiny:
Major Companion Combat performance improvement
Character UI is now:
Openable before Companion combat (except in ambushes) so you can change Gear or level up to be more able to face adversity
Available for enemy characters so you can check their stats and Skills before or during the battle
Accessible during Companion selection in Events, allowing you more freedom to change Gear or level up Prowess, too (or simply check what's what)
Game log now shows more updates, most entries are clickable to access relevant information
You can add custom notes to your Journal
You can add a maximum of five custom notes to each point of interest on the Chart
Vagrus creation random name generator has been added (with lore-friendly names)
Key bindings have been added to the options menu
You can now change Deputies during the day at the cost of some Resourcefulness
Shift + left click now works on Crew in the mansio (for hiring or kicking them out in bulk)
Added option to toggle Ambience and Narration on/off
New/Tweaked Content :gift:
Carpenters' and Loaders' Guild bases of operation, their Faction Leaders, and a faction quest for each was added
Several new random Events were added
Explorer starter item changed to be more in line with other Callings
Killing tax collectors will have more severe consequences: bounty hunter attacks start at a slightly lower Imperial Criminality rate (as a warning), while at higher criminality legionaries will try to apprehend you
Dissonance mode difficulty was further lowered in several ways
User Interface Improvements :pencil:
Loyalty tooltip has been updated to indicate the order of Loyalty levels and the game log, and Event results now show what companions like and dislike (but deliberately do not expand on how much)
Authority and Resourcefulness tooltips have been updated to be more precise and informative
Companion background texts and Faction descriptions were streamlined
Reworked Companion selection UI in Events
New, unique Deputy art assets on the Deputy screen for each role
Vagrus creation text lengths altered to fit boxes
Cargo throw-out visuals polished
Companions screen visuals polished
Crew Details box visuals polished
Deputy tab visuals polished
Journal visuals polished
Campaign map radial menu buttons now react to hover and click
Camp shadow added to camping for more immersion
Passenger details UI changed in the mansio, we streamlined the representation of information
Added Equipment and Gear drag&drop highlights
The Character UI has new parchment frames
Some character portraits have been adjusted to better fit their frames
Scrollbar on the UI streamlined
Enchanted/Impervious color changed from purple to turquoise
Now you can toggle Crew Combat and Companion Combat animations on/off separately
New Initiative order animations have been added
Completely reworked Vitality and Power bars in Companion Combat
Added a new option to remove the Companion Combat position frames (for those that want a less busy UI)
General button improvements
Various fixes for ultrawide screens
Bug Fixes :bug:
Enemy portraits in an opened Character sheet during combat now face the intended direction
Taunt Skills now work as intended
AOE attack Skills now hit all intended targets
Various Acrobatics-related positioning bugs have been fixed
Tons of tooltips have been added and existing ones corrected
Various Proficiency-spending-related bugs have been fixed
Locked foraging will not trigger working odd jobs in settlements from now on
Workforce-related calculations fixed
Maximum Cargo will no longer exceed 600 on the UI
Crew change is now visible on the Camp UI on the first day
Various exploits have been closed off
Stay tuned and conquer the wasteland! - The Lost Pilgrims Team ------------------------------------------------------------------------------------------------------
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