Vagrus - The Riven Realms
Steam News 6 November 20256mo ago

At the Heart of Ruin Hotfix 1 and Supporter Pack Poll

Hey everyone, While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with h…

Update log

Full Vagrus - The Riven Realms update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes2 additions3 changes2 removals
  • Server
  • Gameplay
  • Fixes
  • Events
  • Workshop
  • Balance
changedHey everyone,While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin , we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out! Important Note : Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server . --------------------------------------------------
addedBug Fixes :bug:When reaching Tier 4 Reputation with a nemesis faction in At the Heart of Ruin, the other two will irrevocably become hostile now, blocking access to their bases and preventing interactions with them (as it was originally intended); the wrong states that can currently be achieved will auto-fix upon the first new reputation change with the gangs
fixedBug Fixes :bug:Fixed various Exploration Encounter issues, including hotkey overlaps with other game states
fixedBug Fixes :bug:Fixed an issue that caused a part of Crew Combat loot not to be added to the Cargo
fixedBug Fixes :bug:A bunch of Node visibility issues after loading a game were fixed
fixedBug Fixes :bug:The issue that caused Companion Combat victory to become a defeat in the Event path was fixed (though there might be edge cases, so please report this issue if it resurfaces)

Hey everyone,

While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out! Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server. --------------------------------------------------

At the Heart of Ruin Hotfix 1 Patch Notes (v1.255)

Bug Fixes :bug:

  • When reaching Tier 4 Reputation with a nemesis faction in At the Heart of Ruin, the other two will irrevocably become hostile now, blocking access to their bases and preventing interactions with them (as it was originally intended); the wrong states that can currently be achieved will auto-fix upon the first new reputation change with the gangs

  • Fixed various Exploration Encounter issues, including hotkey overlaps with other game states

  • Fixed an issue that caused a part of Crew Combat loot not to be added to the Cargo

  • A bunch of Node visibility issues after loading a game were fixed

  • The issue that caused Companion Combat victory to become a defeat in the Event path was fixed (though there might be edge cases, so please report this issue if it resurfaces)

  • Missing effects for certain Gear were added, including the Runed Tongs, Runed Armorsmith Hammer, Kernel of Zhar, and the Basilisk Eye Charm

  • Fireshield Crystal no longer unequips when Movement Points fall to or below 1

  • Equipment that advertised Outpost effects will now actually provide them

  • Falcons and Hunting Animals no longer only work in Varnurud

  • Fixed an issue that caused Companion Combat to lock when a character using Acrobatics was struck by the Raptor Skill ‘Come Over Here’

  • Fixed the issue that prevented Orc Spirit Shamans from summoning Ancestral Spirits

  • Fixed the default artwork and settlement description of Scrapheap

  • Various tooltip clarifications and updates were applied (a few remain on our list, though)

  • Various errors under the hood were fixed (that may or may not have impacted gameplay)

Event Fixes(be wary of spoilers!) :pencil:

  • Fixed several issues with the Ember Mines quest, including soft locks and doubled choice issues

  • Fixed an issue that allowed players to conclude the Black Stalker quest on a path they did not choose (for those who got stuck with the Black Stalker this way, and want to keep on this path, there is a new choice to get rid of him)

  • A rare case of a crash in Phlegetos Bridge was fixed

  • A number of missing/wrong NPC portraits fixed in Events

  • Various smaller fixes and text improvements

Miscellaneous Updates :shiny:

  • Glossary was updated with entries on Exploration Encounters and the Throw-out mechanic

Supporter Pack Vote

We’ve also become aware recently that the Ruinous Supporter Pack has become quite popular among our players.

First and foremost: a huge thank you for picking it up!

When we came up with the idea of the Companion cosmetics, our goal was to give something worthwhile and cool to those of you who very kindly decided

Source

Steam News / 6 November 2025

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