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Steam News29 March 20233y ago

Welcome & Planning Forward

Hi all, First off, big thank you for taking interest on this game. This game is obviously another take on 'vampire survivors' genre but unlike other similar games, there's more emphasize on skills and difficulties are r

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Full Vagrant Knight update

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What changed

0 fixes4 additions1 change0 removals
  • Gameplay
changedFirst off, big thank you for taking interest on this game. This game is obviously another take on 'vampire survivors' genre but unlike other similar games, there's more emphasize on skills and difficulties are ramped up. Every enemy spawned need an effort from you to kill instead of casting one spell that incinerates all enemies on the screen. My goal on this game is to made it challenging while maintaining roguelike elements from being repetitive/predictable. Plans forward include:
addedintroducing new varieties of enemies. Currently there's 14 unique enemies.
addedintroducing new spells and special attacks (melee) Currently there's 19 unique special attacks and 28 unique spells. I will be playtesting during development and continue to update/tweaking existing enemies and special attacks/spells.
addedAdd boss fight There's no boss implemented in this game. Every few levels, you will be facing random boss fight.
addedLevel modification All levels are currently square shaped with wall as boundary. As such, playability is limited as player just need to linearly react and move to empty spaces to avoid any enemies ahead. Introducing level modification include making level polygonal/custom shaped or add blocking environment which pin player to the wall/restrict movement against horde of enemies.

Vagrant Knight changes

changedFirst off, big thank you for taking interest on this game. This game is obviously another take on 'vampire survivors' genre but unlike other similar games, there's more emphasize on skills and difficulties are ramped up. Every enemy spawned need an effort from you to kill instead of casting one spell that incinerates all enemies on the screen. My goal on this game is to made it challenging while maintaining roguelike elements from being repetitive/predictable. Plans forward include:
addedintroducing new varieties of enemies. Currently there's 14 unique enemies.
addedintroducing new spells and special attacks (melee) Currently there's 19 unique special attacks and 28 unique spells. I will be playtesting during development and continue to update/tweaking existing enemies and special attacks/spells.
addedAdd boss fight There's no boss implemented in this game. Every few levels, you will be facing random boss fight.
addedLevel modification All levels are currently square shaped with wall as boundary. As such, playability is limited as player just need to linearly react and move to empty spaces to avoid any enemies ahead. Introducing level modification include making level polygonal/custom shaped or add blocking environment which pin player to the wall/restrict movement against horde of enemies.

Hi all,

First off, big thank you for taking interest on this game. This game is obviously another take on 'vampire survivors' genre but unlike other similar games, there's more emphasize on skills and difficulties are ramped up. Every enemy spawned need an effort from you to kill instead of casting one spell that incinerates all enemies on the screen. My goal on this game is to made it challenging while maintaining roguelike elements from being repetitive/predictable. Plans forward include:

  • introducing new varieties of enemies. Currently there's 14 unique enemies.

  • introducing new spells and special attacks (melee) Currently there's 19 unique special attacks and 28 unique spells. I will be playtesting during development and continue to update/tweaking existing enemies and special attacks/spells.

  • Add boss fight There's no boss implemented in this game. Every few levels, you will be facing random boss fight.

  • Level modification All levels are currently square shaped with wall as boundary. As such, playability is limited as player just need to linearly react and move to empty spaces to avoid any enemies ahead. Introducing level modification include making level polygonal/custom shaped or add blocking environment which pin player to the wall/restrict movement against horde of enemies.

I will be posting updates regularly (hopefully every week) on steam.

If you are curious, you can check my trello for real time Todo list.

Also please follow my twitter for frequent updates.

Thanks, Gamester

Source

Steam News / 29 March 2023

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