Update log
Full Vagneria update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Balance
- Workshop
- Gameplay
New Items Added:
Corals (Red, Green, Blue, Orange) Coral Bars (Red, Green, Blue, Orange) Coral Armor (Red, Green, Blue, Orange) Coral Boots (Red, Green, Blue, Orange) Coral Pants (Red, Green, Blue, Orange) Coral Helmets (Red, Green, Blue, Orange) Coral Swords (Red, Green, Blue, Orange) Coral Arrows Seaweed (and variants Roasted, Seaweed Extract, Roasted Seaweed Extract) Medicines (and Fortified variants) Sea Cucumbers (and Roasted variants) Sea Herbs (and Roasted variants) Energizers Fish Bait Sharks (and Roasted variants) Lava Herb New Equipment:
Portable Harpoon Demolition Hammer Ship Sinker Crane Diving Helmet Heating Oven Portable Wall New Characters:
Sailor Ocean Equipment Vendor Ocean Item Vendor Sea Item Buyer (pays double for Shark meat) Dwarf in the Dwarven Cave Shipwrecked Traveler (new dialogues added) New Environments:
Shark Sea Coral Sea Fire Sea Frozen Sea Toxic Sea New Vehicles:
15 New Types of Vessels Airships New Enemies:
8 New Types of Sea Creatures 2 New Types of Cannon Operators Archer Pirates Graphical Improvements:
The parallax in the village and other environments has been improved. Graphical improvements made to various objects such as bags, boxes, statues, among others. Bugs in dialogue selection with the controller have been fixed. Drowning, poisoning, or hunger damage no longer reduce the durability of equipped items. The physics for the ships have been redone, now navigation and collisions are realistic.
Source
