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Steam News12 January 20251y ago

Combat and Balance Update

Combat and Balance Update - The combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a mor

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Full Vagneria update

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What changed

0 fixes3 additions8 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedCombat and Balance Update
changedThe combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a more dynamic combat experience.
addedA subtle screen shake effect has been added when hitting enemies, enhancing the feeling of impact. This same knockback effect also applies to your hired mercenaries.
changedPrecision and Impact Improvements
changedThe hitboxes of all weapons have been adjusted, fixing instances where attacks failed to register hits on enemies even when visually connecting.
changedThe knockback of creatures has been rebalanced, reducing excessive pushback for a more natural and fair impact.
fighter mercenary's health120200fighter mercenary's health increased, buffarcher mercenary's health2540archer mercenary's health increased, buff

Vagneria changes

changedCombat and Balance Update
changedThe combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a more dynamic combat experience.
addedA subtle screen shake effect has been added when hitting enemies, enhancing the feeling of impact. This same knockback effect also applies to your hired mercenaries.
changedPrecision and Impact Improvements
changedThe hitboxes of all weapons have been adjusted, fixing instances where attacks failed to register hits on enemies even when visually connecting.

Combat and Balance Update

- The combat system has been improved! Now, when hitting an enemy with the sword, both the player and the enemy are pushed in opposite directions, providing a stronger sense of impact and a more dynamic combat experience.

- A subtle screen shake effect has been added when hitting enemies, enhancing the feeling of impact. This same knockback effect also applies to your hired mercenaries.

- When the player is hit by enemies, both the player and the enemies are pushed back in opposite directions, maintaining consistency in the combat mechanics.

Precision and Impact Improvements

- The hitboxes of all weapons have been adjusted, fixing instances where attacks failed to register hits on enemies even when visually connecting.

- The knockback of creatures has been rebalanced, reducing excessive pushback for a more natural and fair impact.

New Movement and Mounted Combat Features

- Players can now attack while moving when using melee weapons. While mounted on a horse, the player can also attack while moving, using both the bow and melee weapons, increasing combat versatility.

Mercenary Balance Adjustments

-The fighter mercenary's health has been increased from 120 to 200.

-The archer mercenary's health has been increased from 25 to 40.

Source

Steam News / 12 January 2025

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