Full notes
Full Vagante update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Events
- Performance
New update time!
New/Balance
New unlockable player class
Player animations reworked
Reworked Tower Serpent boss fight
Reworked Brood Demon boss fight
Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
Reworked knockback to take into account weapon attack direction
Player select menu no longer shows other class backgrounds as locked
Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
Added differing particles to Ruins traps based on trap types
Added a SFX limiter, the same SFX will now no longer be played more than once per frame
Added limit to number of Spirit Projectiles spawned when hit/struck
Added a non-particle indicator to ambush-type Slimes
Added a one frame backswing to Goblin’s attack animation
Added a subtle graphical indicator for walls that are breakable
Crates and barrels now visually re-align themself when resting on the ground at an angle
Optimized some entity handling code
Bugfixes
Fixed Tikiman darts poisoning player even when blocked/dodged
Fixed imps inflicting poison even if blocked/dodged
Fixed long-standing bug that prevented all Units from being stunned more than once
Fixed numerous audio and graphical bugs that occurred when player was frozen
Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
Fixed TowerDoor not properly setting tiles to be solid
Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
Fixed BossTowerSerpent's arm glitching out when it dies
Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
Fixed bug where monster corpses that are carried into a slime level would disappear
Fixed some issues with chicken animations
Fixed misleading Alchemy L4 description
Fixed boulder protection not working against BossGolem
Fixed BossGolem's attacks persisting throughout death animation in offline games
Fixed BossGolem attacking during credits
Fixed an issue with BossGolem AI when stuck
Fixed a graphical issue with BossGolem where sprite rotation would become desynced
Fixed BossGolem being able to hurt players through ceiling tiles while rolling
Fixed BossGolem's corpse covering up other important entities
Fixed crash in BossNecromancer due to a target becoming invalid/null
Fixed corpses on client-side disappearing without a fadeout animation
Fixed crashes in server thread or other threads freezing entire game
Fixed boss chest rewards not animation properly
Fixed some bugs that led to crossbow state desyncs
Fixed graphical issue with inventory overlay E equipped indicator
Fixed Thief continuously attacking stunned players instead of properly stealing from them
Fixed bouncy arrows losing 70% of their speed when hitting the floor
Fixed stealth not being removed when you miss an attack
Fixed enemy Wisps not dealing damage to friendly non-player units
Fixed/removed an invisible solid tile in the Factory boss room
Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
Fixed Arrow Trajectory item attribute being inaccurate for some weapons
Fixed some interpolation issues with Crossbow loaded/unloaded states
Fixed shop doors sometimes having an incorrect background sprite.
Fixed some issues with shop doors being solid when open
Fixed a crash in the final boss
Fixed some graphical z-Index issues with torches on the final stage
Fixed a graphical issue with the Caravan intro fade in
Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
Fixed the player stats screen showing inaccurate stats
Fixed game still having focus when you switch apps while initializing the game
Fixed BossSpriggan minions looking glitchy while frozen
Fixed crash related to grappling hook link state
Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
Fixed levels sometimes having old NG+ names
Fixed skeletons being able to whistle and pick up dogs
Fixed some edge cases where BossNecromancer could get stuck mid-teleport
Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
Fixed crash when navigating an empty chat history
Fixed being able to cast spells while sitting at bonfires
Fixed outdated tooltip referring to stability stat
Fixed a couple of bugs with held unit positions while swimming
Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
Fixed multi-jumps cancelling casting, despite having Spellcaster 4
Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
Fixed Magic Traps spawning in treasure rooms in the Ruins
Fixed Knight's sword swing attack not properly charging up on the right frame
Fixed Imps dealing damage during attack animation
Fixed Spellcaster affinity level 1 not applying correctly
Fixed Thieves attempting to steal from non-player units
Fixed soft lock in game credits when parading Lurker
Fixed Chaos teleports sometimes teleporting you to the left top of the map
Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
Fixed bug where velocity added to Doodads was not applied until freeze effect ends
Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
Fixed being able to exploit Alchemy L4 by saving the game and loading
Fixed bug where Tower theme music would sometimes persist after leaving the level.
Fixed teleport traps killing players that grappled into them
Fixed/removed an invisible platform in the Ruins
Fixed frozen MiniMechs falling through the level
Fixed acid water dealing damage to wraith heads
Fixed a number of animation issues with Ghosts
Fixed Shadow Knight Boss pushing level exits
Fixed crash related to using the emote menu
Fixed being able to damage to Fairy in the intermission
Fixed Champion Gauntlets never appearing in item generation
Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
- OMPFixed players being unable to pick up bats in front of Shrines without using the shrine
- OMPFixed some graphical issues with wall phasing
- OMPFixed wall phasing not working properly in online games
- OMPFixed crash that mostly affected people who pirate the game when they leave an online game
- OMPFixed a number of AI bugs in online games with BossBehemoth
- OMPFixed interpolated Fairy saving animation issues
- OMPFixed players being unable to use backgrounds that the host host hasn’t unlocked yet
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
Source
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