Full notes
Full Vagante update
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What changed
- Balance
- Performance
- Fixes
- Store
- Gameplay
New/Balance
Added a new setting for modifying the Minimap zoom level
Affinity Berserk level 3 now grants lifesteal
Enemy fireballs no longer emit embers
ShopKeepers will now only aggro to non-player faction damage if the player is nearby and visible to them
Post-processing no longer enabled by default
Bugfixes
Fixed crash that could occur with Boss ShadowKnight AI
Fixed crash that could occur with TikiMan ai
Fixed crash related to certain status effects expiring
Fixed alternate caves theme not unlocking properly.
Fixed players being able to escape the final boss elevator sequence
Fixed not being able to use a background that the host hasn't unlocked.
Fixed Shopkeepers sometimes getting stuck in their back room
Fixed Mimic idle sprite being slightly offset the ground.
Boss Worm no longer triggers traps until aggrod
Fixed a visual issue when opening the unlock menu while viewing a game-over unlock
Fixed level exits sometimes being underwater
Fixed an issue where Boss Shadowknight would float away when killed during a dash attack
Fixed Trophy not unlocking upon completely beating the game.
Fixed Catacombs enemies blocking the view of Spike Traps with their corpses.
Fixed a handful of broken level generation rooms.
Fixed Boss Necromancer doing nothing when sufficiently far from its minions corpses
Fixed Divebomber projectiles procing block/evasion multiple times
Fixed being able to emote while teleporting
Fixed bug where progression information sometimes wouldn't properly display after a victory
Fixed final boss being able to fall off the fight platform.
- OMPFixed an issue where rune orbs wouldn't disappear client-side.
Source
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