Full notes
Full Vagante update
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What changed
- Performance
- Fixes
- Balance
Bugfixes
Fixed crash related to loading saved games
Fixed crash related to falling sword attack
Fixed Plant boss needles being unblockable
Fixed Ruins boss being pushed away to the infinite void when pushed by a player's Force Shield
Fixed XInput gamepads having incorrect bind names on Windows
- OMPFixed a couple of issues with projectiles being drawn incorrectly when they're first created
New/Balance
The angle of aimed ranged attacks now persists until the player uses a melee attack
Reworked Abomination boss
Abomination's gore balls now return back to their original position after being thrown
Abomination is no longer physical, allowing players to pass through without issue
Increased Zombie's attack windup by three frames, and decreased hp from 75 -> 60
Increased the minimum range of damage for Lightning and Chain Lightning.
Optimized performance in a number of entities by reducing number of collision calls
Source
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