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Steam News12 November 20232y ago

0.3.0 is released!

Hello everyone, This new version brings world/character separation and controller support. Controller Support We can now choose the attack direction which is shown with a little arrow using the controller stick.

Full notes

Full Vagabond update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

1 fix5 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
  • Server
addedThis new version brings world/character separation and controller support.
addedController SupportWe can now choose the attack direction which is shown with a little arrow using the controller stick. Attacking in the direction of the mouse was added as an option in a previous update, now it is the default option.
changedController SupportThis little feature was necessary so I could start reworking the combat.
addedController SupportIn controller mode, you can now see what the next action will be if you press the “Interact” button.
changedController SupportFinally, the controller is fully supported in all the user interfaces. This was a huge amount of work. This isn’t perfect yet, but I will continue to refine it.
addedWorld/Character SeparationIn this new version, characters and worlds are separated. You can use a same character in different worlds. When updates will bring new content, you will be able to keep your character progression, and try the new features in new worlds.

Vagabond changes

addedThis new version brings world/character separation and controller support.
addedWe can now choose the attack direction which is shown with a little arrow using the controller stick. Attacking in the direction of the mouse was added as an option in a previous update, now it is the default option.
changedThis little feature was necessary so I could start reworking the combat.
addedIn controller mode, you can now see what the next action will be if you press the “Interact” button.
changedFinally, the controller is fully supported in all the user interfaces. This was a huge amount of work. This isn’t perfect yet, but I will continue to refine it.

This new version brings world/character separation and controller support.

Controller Support

We can now choose the attack direction which is shown with a little arrow using the controller stick. Attacking in the direction of the mouse was added as an option in a previous update, now it is the default option.

This little feature was necessary so I could start reworking the combat.

In controller mode, you can now see what the next action will be if you press the “Interact” button.

Finally, the controller is fully supported in all the user interfaces. This was a huge amount of work. This isn’t perfect yet, but I will continue to refine it.

World/Character Separation

In this new version, characters and worlds are separated. You can use a same character in different worlds. When updates will bring new content, you will be able to keep your character progression, and try the new features in new worlds.

Other Changes

  • Bugfix: characters are displayed correctly on the bed

  • Running is as discreet as walking in sneaking mode

What’s Next?

I spent months working on the next Dungeon update. The underlying technology (mainly Graph Grammars) is ready. Unfortunately, I didn’t have time to add all the new content that will use it. So the next update will bring the new dungeons and the reworked combat system.

I also started working on a larger UI. I won’t release it in the next update as I need to focus on the dungeons, and I’m completely exhausted from working on the user interface. But this is coming.

Finally, there are still some QoL features that need to be implemented, and I will try to do that as soon as possible. Thank you for your patience!

If you face any issue or have any feedback, feel free to come on the Steam forum, the Discord server or send me an email.

Have a good day!

Source

Steam News / 12 November 2023

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