Full notes
Full Vae Victis - Khan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
Hi!
As I wrote in the previous posts, this version does not have new characters and plot, instead it’s an overhaul of everything related to Marbia and the Ziruan Oasis quest: Queen Nahir, Alam, Domia, Fahda, and even Arzu (and her goblins). Additionally, I have revisited Oryenguk to re-render a few dozen images.
Therefore, I think the best way to enjoy this update is to start a new playthrough and pay attention to the Oryenguk and Marbia quests. I have also added dozens of special sound effects (water trickling, cups clinking, horses clopping and much more), so I would also recommend playing with the speakers on.
Additionally, a quick recap of smaller features which were detailed in earlier posts:
Mason’s Guild: unlocks after conquering five fiefdoms. Building it allows construction projects to complete faster.
Variable army travel time: troop movement now depends on the distance between fiefdoms. (Remember Queen Tiniya and Waikokipia’s travel-time bonus? It’s a lot more useful now!)
UI Improvements: The UI of the world map, settings pages and fiefdom screens was overhauled.
Steam Cloud Saves are now enabled.
Enjoy, and thank you for your continuous support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
