HomeGamesUpdatesPricingMethodology
Steam News14 May 20233y ago

Devlog 0 - Biomes, Special Units, Timeline

Devlog 0 Biomes, Special Units, and development timeline Don't forget to wishlist! Hi everyone!

Full notes

Full Vae Victis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Maps
  • Gameplay
  • Balance
addedDon't forget to wishlist!Here are two new Biomes that were added to the game! Sorry for the small size, steam has a 5mb limit :/ Tundra
addedDon't forget to wishlist!Here are the new units!
changedDon't forget to wishlist!Additional Biomes
changedDon't forget to wishlist!Economy Management

Devlog 0

Biomes, Special Units, and development timeline

Don't forget to wishlist!

Hi everyone! and welcome to the first Vae Victis Devlog, I'll be posting these semi-frequently to update you all on the progress of the game!

Here are two new Biomes that were added to the game! Sorry for the small size, steam has a 5mb limit :/ Tundra

Wasteland

Original (Forest) for comparison

Some larger Screenshots

Here are the new units!

These are team specific special units that have a very high cost. They are basically your hero units that are very strong and have special abilities. A single one of these units could take on an army of regular units.

Development timeline. In short, I plan to release the game within the range of 8 to 15 months from today. Everything is subject to change so the release date is not concrete yet. I also have been looking into working with a publisher which may drastically alter our timeline. With that being said the game is in a very playable state right now and technically could be released as a barebones product, but that isn't the goal of this project.

So what is done and what needs to be done:

Battle System Completed

  • Core Mechanics

  • Level Generation System (might be replaced)

  • Unit system

  • Team system

  • Scoring

In Progress

  • Artwork

  • Additional Units

  • Additional Teams

  • Additional Biomes

  • Additional Detail and building variants

  • Environment Destruction

Multiplayer Completed

  • Core Mechanics

  • Primary Networking system

In Progress

  • Lobby System

  • Stress Testing

  • Unit Selection Balancing

  • Steam integration

Campaign Completed

  • Core Mechanics

  • Battle integration

In Progress

  • Artwork

  • VFX

  • Economy Management

  • Citizen Management

  • Town Building

Source

Steam News / 14 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.