Full notes
Full Vae Victis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
Devlog 0
Biomes, Special Units, and development timeline
Don't forget to wishlist!
Hi everyone! and welcome to the first Vae Victis Devlog, I'll be posting these semi-frequently to update you all on the progress of the game!
Here are two new Biomes that were added to the game! Sorry for the small size, steam has a 5mb limit :/ Tundra
Wasteland
Original (Forest) for comparison
Some larger Screenshots
Here are the new units!
These are team specific special units that have a very high cost. They are basically your hero units that are very strong and have special abilities. A single one of these units could take on an army of regular units.
Development timeline. In short, I plan to release the game within the range of 8 to 15 months from today. Everything is subject to change so the release date is not concrete yet. I also have been looking into working with a publisher which may drastically alter our timeline. With that being said the game is in a very playable state right now and technically could be released as a barebones product, but that isn't the goal of this project.
So what is done and what needs to be done:
Battle System Completed
Core Mechanics
Level Generation System (might be replaced)
Unit system
Team system
Scoring
In Progress
Artwork
Additional Units
Additional Teams
Additional Biomes
Additional Detail and building variants
Environment Destruction
Multiplayer Completed
Core Mechanics
Primary Networking system
In Progress
Lobby System
Stress Testing
Unit Selection Balancing
Steam integration
Campaign Completed
Core Mechanics
Battle integration
In Progress
Artwork
VFX
Economy Management
Citizen Management
Town Building
Source
Changelog.gg summarizes and formats this update. How we read updates.
