Repeated intro
What changed
2 fixes0 additions0 changes0 removals
fixedTodays update is a big one! We finally fixed major bugs with the inventory system and stabilized it. Along with that we fixed more bugs, made corrections and added some new features! Update 0.3 is a big one, so bare with us on this one! :smiley: Here are the changes:
fixedFixed Empty gas can crafting recipe description; - Fixed Medical kit crafting recipe description; - Fixed Stone Pickaxe, Hammer crafting recipe descripition; - Fixed bandits not engaging in combat; - Bandit onslaught should now be better represented (More bandits spawn); - Bandits now roam areas after finishing the bandit onslaught quest; - Inventory huge Stability update; - .9mm, 45mm and 51mm bullet boxes removed; - Added sound recognition to all AI. All enemies should now aggro when hearing footsteps or bullet noise; - Zombies will now wander when spawned. They should only aggro when they hear or see the player; - Added global bullet impact effects; - Added ability to unstack items by pressing SHIFT + Right Mouse button on a stacked item and dragging it to another slot. You will be prompted to choose how many items you want to unstack and confirm; - Bandits can now damage the car; - You can now run over bandits; - Added metal scraps to all loots; - Fixed having to use a lockpick on the locked house after you've completed the mission and already unlocked it; - Fixed a bug where if you picked up the shotgun in the locked house, all the bullets would despawn; - Changed current magazine recipes to be crafted with gunpowder instead of bullet boxes; - Fixed dialog with the survivor in the suburbs; - Energy bars and Energy drinks now stack up to 5; - Increased stack size of cooked meat and fish to 5; - Added back time scale increase when sleeping; - Fixed time going faster and faster the more times you clicked on the sleep button;
V1RUZ changes
fixedTodays update is a big one! We finally fixed major bugs with the inventory system and stabilized it. Along with that we fixed more bugs, made corrections and added some new features! Update 0.3 is a big one, so bare with us on this one! :smiley: Here are the changes:
fixedFixed Empty gas can crafting recipe description; - Fixed Medical kit crafting recipe description; - Fixed Stone Pickaxe, Hammer crafting recipe descripition; - Fixed bandits not engaging in combat; - Bandit onslaught should now be better represented (More bandits spawn); - Bandits now roam areas after finishing the bandit onslaught quest; - Inventory huge Stability update; - .9mm, 45mm and 51mm bullet boxes removed; - Added sound recognition to all AI. All enemies should now aggro when hearing footsteps or bullet noise; - Zombies will now wander when spawned. They should only aggro when they hear or see the player; - Added global bullet impact effects; - Added ability to unstack items by pressing SHIFT + Right Mouse button on a stacked item and dragging it to another slot. You will be prompted to choose how many items you want to unstack and confirm; - Bandits can now damage the car; - You can now run over bandits; - Added metal scraps to all loots; - Fixed having to use a lockpick on the locked house after you've completed the mission and already unlocked it; - Fixed a bug where if you picked up the shotgun in the locked house, all the bullets would despawn; - Changed current magazine recipes to be crafted with gunpowder instead of bullet boxes; - Fixed dialog with the survivor in the suburbs; - Energy bars and Energy drinks now stack up to 5; - Increased stack size of cooked meat and fish to 5; - Added back time scale increase when sleeping; - Fixed time going faster and faster the more times you clicked on the sleep button;
Todays update is a big one! We finally fixed major bugs with the inventory system and stabilized it. Along with that we fixed more bugs, made corrections and added some new features! Update 0.3 is a big one, so bare with us on this one! :smiley: Here are the changes:
Fixed Empty gas can crafting recipe description; - Fixed Medical kit crafting recipe description; - Fixed Stone Pickaxe, Hammer crafting recipe descripition; - Fixed bandits not engaging in combat; - Bandit onslaught should now be better represented (More bandits spawn); - Bandits now roam areas after finishing the bandit onslaught quest; - Inventory huge Stability update; - .9mm, 45mm and 51mm bullet boxes removed; - Added sound recognition to all AI. All enemies should now aggro when hearing footsteps or bullet noise; - Zombies will now wander when spawned. They should only aggro when they hear or see the player; - Added global bullet impact effects; - Added ability to unstack items by pressing SHIFT + Right Mouse button on a stacked item and dragging it to another slot. You will be prompted to choose how many items you want to unstack and confirm; - Bandits can now damage the car; - You can now run over bandits; - Added metal scraps to all loots; - Fixed having to use a lockpick on the locked house after you've completed the mission and already unlocked it; - Fixed a bug where if you picked up the shotgun in the locked house, all the bullets would despawn; - Changed current magazine recipes to be crafted with gunpowder instead of bullet boxes; - Fixed dialog with the survivor in the suburbs; - Energy bars and Energy drinks now stack up to 5; - Increased stack size of cooked meat and fish to 5; - Added back time scale increase when sleeping; - Fixed time going faster and faster the more times you clicked on the sleep button;
Huge thank you to everyone reporting bugs, giving feedback and suggestions for the game to grow! We are committed and will make this game fulfill its potential!