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Steam News26 January 20197y ago

Version 1.25.2019 Update

Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution

Full notes

Full V.T. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions4 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Maps
  • Events
  • Performance
addedAdded small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress
changedResolution and graphics settings are now saved
changedUpdated shrink/cleanup for "Big Guy" in story mode
addedAdded death camera to both paranormal invasion maps (improvements in the future)
changedSettings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.
changedUpdated a metal shader for pipes with less emission because it looked goofy

V.T. changes

addedAdded small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress
changedResolution and graphics settings are now saved
changedUpdated shrink/cleanup for "Big Guy" in story mode
addedAdded death camera to both paranormal invasion maps (improvements in the future)
changedSettings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.
  • Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress

  • Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution.

  • Resolution and graphics settings are now saved

  • Toggle Fullscreen with ALT+Enter

  • Updated shrink/cleanup for "Big Guy" in story mode

  • Added death camera to both paranormal invasion maps (improvements in the future)

  • Settings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.

  • Updated a metal shader for pipes with less emission because it looked goofy

  • Fixed a bug where resolution did not update correctly when attempting to update before the end of a frame

  • Added new experimental "Very High" quality setting (not totally stable yet)

Known Issues:

  • Mouse confinement after switching from windowed to fullscreen does not update until you tab out and back into the game. This is a bug in the game engine and will be fixed in a future update.

Plans for next patch:

  • 5-10 second wait on death cam

  • Skinwalker AI Multiplayer support

  • Add indicator to church escape

  • Improve ladder behavior in the corn farm barn

Have questions or feedback? Start a discussion and I will fix it!

Source

Steam News / 26 January 2019

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