Full notes
Full V.T. update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Events
- Performance
V.T. changes
Added small and large health kits to Paranormal Invasion mode that appear in various locations as the waves progress
Setup resolution / quality startup dialog to persist settings and avoid runtime issues with resolution.
Resolution and graphics settings are now saved
Toggle Fullscreen with ALT+Enter
Updated shrink/cleanup for "Big Guy" in story mode
Added death camera to both paranormal invasion maps (improvements in the future)
Settings are now saved before a loading transition to retain desired brightness in the event the lighting was not saved.
Updated a metal shader for pipes with less emission because it looked goofy
Fixed a bug where resolution did not update correctly when attempting to update before the end of a frame
Added new experimental "Very High" quality setting (not totally stable yet)
Known Issues:
Mouse confinement after switching from windowed to fullscreen does not update until you tab out and back into the game. This is a bug in the game engine and will be fixed in a future update.
Plans for next patch:
5-10 second wait on death cam
Skinwalker AI Multiplayer support
Add indicator to church escape
Improve ladder behavior in the corn farm barn
Have questions or feedback? Start a discussion and I will fix it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
