Full notes
Full V.T. update
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What changed
- Gameplay
- Performance
- Balance
- Server
V.T. changes
Removed Barn stall doors to prevent hiding
Moved Corn Farm Lobby camera so that it doesn't have to render so much corn.
Increased health of some aliens so they can kill you more.
Moved precariously placed objects away from bottlenecks to minimize getting stuck when rushed by aliens
Moved shotgun ammo on corn farm to a more convenient location when the barriers are up
Added extra colliders to objects in proximity to the barn wall to prevent getting stuck
Multiplayer will now start with more pistol ammo to offset increased enemy heatlh
Decreased hit box size slightly on all aliens
Corn LOD is now more aggressive to improve performance when staring at Corn.
Decrease enemy attack interval (decreased damage)
Decreased durability of crates to prevent exaggerated smashing times
Zombie death bug - damage handlers will now do additional synchronization for health
Death is now a network synced event (vs just syncing health)
various optimizations for "Corn Farm"
Known Issues:
Occasionally with low connectivity weapon sync does not go through. In this scenario the next time the player switches weapons it will sync up
If you are downloading a large file while hosting, players will be unable to join (don't do that)
Plans for next patch:
Add kill cam so that you are not staring at the floor when you die.
Blackwater optimizations
The House optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
