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Steam News16 July 202511mo ago

1.76.1 - Release the Maintenance

Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.

Full notes

Full ΔV: Rings of Saturn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
fixedFixed native tooltips sometimes showing up with "-" where they should not have.
changedAdditional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.
addedSalvage manipulators and cradle arms now have power limits in accordance to listed specs.
changedA jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.
changedThe hardware cursor will now always be visible if the game is not in focus.
fixedFixed some inconsistencies in punctuation marks in dialogues.

ΔV: Rings of Saturn changes

fixedFixed native tooltips sometimes showing up with "-" where they should not have.
changedAdditional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.
addedSalvage manipulators and cradle arms now have power limits in accordance to listed specs.
changedA jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.
changedThe hardware cursor will now always be visible if the game is not in focus.
  • Maintenance Drones now work on friendly ships and drones. Using them this way is a friendly action. You can adjust vehicles they work on with your usual IFF controls.

  • NPC AI is now more careful when flying damaged ships and not in life-or-death situation. This also applies to your damaged drones and derelict ships you attempt to salvage.

  • Time-rate transitions are now applied gradually for all cutscenes in order to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding during some cutscenes.

  • Fixed native tooltips sometimes showing up with "-" where they should not have.

  • Additional workarounds for OSX OpenGL bugs that caused the game to crash if you used windowed display mode and resized the game window by moving it to an edge of the screen.

  • More physically accurate electrical model for cradle arms and salvage manipulators.

  • Salvage manipulators and cradle arms now have power limits in accordance to listed specs.

  • A jammed cradle will not draw 500+MW of power in stall current anymore. Previously it could blackout most ships on a cradle docking accident, until you powered down the cradle in question.

  • The hardware cursor will now always be visible if the game is not in focus.

  • Fixed some inconsistencies in punctuation marks in dialogues.

  • Updated translations.

Source

Steam News / 16 July 2025

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