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Steam News5 April 20215y ago

Utopos build 1.08

Utopos build 1.08 contains many bug fixes and enhancements, including: Player names were indexed incorrectly when the game had 3 or 4 players - Wall collisions were randomly not giving any damage - Wall collision damage

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Full Utopos update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedPlayer names were indexed incorrectly when the game had 3 or 4 players - Wall collisions were randomly not giving any damage - Wall collision damage is now significantly reduced - Base health recharge and health powerups can no longer be picked up after death, preventing "life after death" condition - Network players had their flame on constantly. This was fixed so that the flame indicates actual thruster operation - Thrust flame for network players was incorrectly positioned - Powerups can now be picked up by one player only, even if two players appear to grab one due to network lag - Powerups are now reliably collected and removed from the scene, this had some randomness before - Main gun recoil increased - Buchu recoil significantly increased, also buchu damage is up about 30%

Utopos changes

fixedPlayer names were indexed incorrectly when the game had 3 or 4 players - Wall collisions were randomly not giving any damage - Wall collision damage is now significantly reduced - Base health recharge and health powerups can no longer be picked up after death, preventing "life after death" condition - Network players had their flame on constantly. This was fixed so that the flame indicates actual thruster operation - Thrust flame for network players was incorrectly positioned - Powerups can now be picked up by one player only, even if two players appear to grab one due to network lag - Powerups are now reliably collected and removed from the scene, this had some randomness before - Main gun recoil increased - Buchu recoil significantly increased, also buchu damage is up about 30%

Utopos build 1.08 contains many bug fixes and enhancements, including:

  • Player names were indexed incorrectly when the game had 3 or 4 players - Wall collisions were randomly not giving any damage - Wall collision damage is now significantly reduced - Base health recharge and health powerups can no longer be picked up after death, preventing "life after death" condition - Network players had their flame on constantly. This was fixed so that the flame indicates actual thruster operation - Thrust flame for network players was incorrectly positioned - Powerups can now be picked up by one player only, even if two players appear to grab one due to network lag - Powerups are now reliably collected and removed from the scene, this had some randomness before - Main gun recoil increased - Buchu recoil significantly increased, also buchu damage is up about 30%

Source

Steam News / 5 April 2021

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