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Full Utopia Must Fall update
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Repeated intro
Hello all,
What changed
- Compatibility
- Gameplay
- Balance
- Performance
We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:
Enemies: - Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones - Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens - Falling enemy gibs are now non-lethal to an unshielded city - All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant - Enemy shields are now destructible with bullets, lasers or flail strikes
Upgrades: - Cobalt Coil Gun deals 2x damage to enemy shields - Cobalt Coil Gun more likely to appear for Hermits - New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets) - New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies - Institute of Automation more likely to appear in the first week (Bookworm reward achievable again) - Adaptive Beam Focusing removed, range vs damage outpost setting is now always available - Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)
Rewards / Achievements: - Hard Boiled - break an enemy shield using superheated projectiles - Seafood Platter - destroy an entire swarm of inter-dimensional anemones - Blissful Ignorance - survive 14 days without taking any shield damage - Pretty Decent Innit? - suffer 3 shield breaks in one day - Bookworm & Bohemian rewards / achievements brought back
Other Improvements: - Many nerfs and buffs, everywhere (we'll get more specific in final changelog) - V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs) - In-game FPS counter available via [c] key - Fixed rare crash during shift-zoom transitions
Let us know what you think in the feedback channels on the forums, or in comments here.
-Miles @ Pixeljam
Source
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