HomeGamesUpdatesPricingMethodology
Steam News30 January 20251y ago

First Content Update Is Imminent, Help Us Last-Minute Test?

Hello all, We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live.

Full notes

Full Utopia Must Fall update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all,

What changed

1 fix1 addition3 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Performance
changedWe're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:
changedEnemies: - Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones - Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens - Falling enemy gibs are now non-lethal to an unshielded city - All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant - Enemy shields are now destructible with bullets, lasers or flail strikes
addedUpgrades: - Cobalt Coil Gun deals 2x damage to enemy shields - Cobalt Coil Gun more likely to appear for Hermits - New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets) - New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies - Institute of Automation more likely to appear in the first week (Bookworm reward achievable again) - Adaptive Beam Focusing removed, range vs damage outpost setting is now always available - Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)
changedRewards / Achievements: - Hard Boiled - break an enemy shield using superheated projectiles - Seafood Platter - destroy an entire swarm of inter-dimensional anemones - Blissful Ignorance - survive 14 days without taking any shield damage - Pretty Decent Innit? - suffer 3 shield breaks in one day - Bookworm & Bohemian rewards / achievements brought back
fixedOther Improvements: - Many nerfs and buffs, everywhere (we'll get more specific in final changelog) - V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs) - In-game FPS counter available via [c] key - Fixed rare crash during shift-zoom transitions

We're about to drop the first major content update for Utopia Must Fall. Check it out on the BETA branch (Version 0.666) if you want a sneak peek before we make it live. We've been testing extensively with a smaller group of people, and it's now ready to run the Steam Community gauntlet. Here are the major changes, but a full changelog will be available soon:

Enemies: - Nullifiers now absorb a limited amount of nuke fireball energy before collapsing into a temporary wormhole releasing a swarm of Anemones - Anemones congregate above the city leeching shield energy. If the shield is offline, life force is drained directly from citizens - Falling enemy gibs are now non-lethal to an unshielded city - All unshielded enemies (except Nullifiers) can now be killed with nukes, those previously fully immune are now between 80% and 98% resistant - Enemy shields are now destructible with bullets, lasers or flail strikes

Upgrades: - Cobalt Coil Gun deals 2x damage to enemy shields - Cobalt Coil Gun more likely to appear for Hermits - New upgrade: Graphene Tipped Rods, cobalt projectiles are slowed and become superheated on contact with nuke fireballs, passing through enemies and dealing damage multiple times (hot bullets) - New upgrade: Full Graphene Coating (hermit only), hot cobalt bullets melt through 50% more enemies - Institute of Automation more likely to appear in the first week (Bookworm reward achievable again) - Adaptive Beam Focusing removed, range vs damage outpost setting is now always available - Shield capacity upgrades (hermit only) now give an instant recharge, are more generous, and display percentage values relative to initial maximum (numbers go above 100%)

Rewards / Achievements: - Hard Boiled - break an enemy shield using superheated projectiles - Seafood Platter - destroy an entire swarm of inter-dimensional anemones - Blissful Ignorance - survive 14 days without taking any shield damage - Pretty Decent Innit? - suffer 3 shield breaks in one day - Bookworm & Bohemian rewards / achievements brought back

Other Improvements: - Many nerfs and buffs, everywhere (we'll get more specific in final changelog) - V-Sync timing mode now uses variable timesteps and allows framerates anywhere between 60-200hz (needs further testing, Delta timing is still the default for Windows installs) - In-game FPS counter available via [c] key - Fixed rare crash during shift-zoom transitions

Let us know what you think in the feedback channels on the forums, or in comments here.

-Miles @ Pixeljam

Source

Steam News / 30 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.