Full notes
Full Usurper: Soulbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Fixes
- Maps
- Balance
- UI and audio
Usurper: Soulbound changes
Here comes a new update with a bunch of improvements and bug fixes but most importantly:
The ability to Usurp for the second player
And fixing a bug with the mighty kick which makes kicking enemies into traps a much more viable strategy in combat (see details in patch notes).
Also as we are getting closer to that special time of the year, we are working on a special holiday update with some surprises in store, but more on that later ːsteamhappyː
Co op improvements and bug fixes
Second player can usurp enemies
Fixed - Bug where second player would not get GP on killing enemies
Fixed - Bug where freeze spell would not work in co op mode.
Bigger player icons with different colors to so players can easier identify themselves on the map in co op mode
Fixed - Bug where enemies would slow down on usurping but second player would not. Now there is no slow down when usurping in co op mode.
Fixed - Bug where background elements would occasionally disappear in co op mode.
Fixed - Bug where split screen would remain active after returning from game to main menu
Fixed - Bug where second player would come back to HUB without losing their body
Other Improvements and bug fixes
Fixed - Bug where enemy was not thrown in the direction of players kick. Now their throw in the same direction which makes kicking enemies into traps a much more viable strategy in combat
Fixed - Text for Luck in the skill upgrade menu was out of bound.
Higher poise damage for Axe. Axe heavy attacks can stagger big enemies now.
Chance of chest explosions are reduced and replaced by GP drops.
Main and pause menu button improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
