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Steam News24 November 20214y ago

Patch 5.3.7.8 (Faster load times and more)

Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far.

Full notes

Full Usurper: Soulbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition6 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedHere comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).
changedGeneral Improvements
changedIcon animation in dungeon map to guide player to next Shrine,
changedLuck skill double damage chance nerfed as it was too powerful
changedCombat Improvements
changedSlightly slower enemy reaction time so players have more time to defend before an enemy starts attacking,

Usurper: Soulbound changes

addedHere comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).
changedGeneral Improvements
changedIcon animation in dungeon map to guide player to next Shrine,
changedLuck skill double damage chance nerfed as it was too powerful
changedCombat Improvements

Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).

General Improvements

  • Significant reduction in load screen time,

  • More GP gain in co-op play when an enemy is killed,

  • Icon animation in dungeon map to guide player to next Shrine,

  • Luck skill double damage chance nerfed as it was too powerful

Combat Improvements

  • Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking,

  • Reduced enemy chase speed when players are fighting without locking on

Bug fixes

  • Fixed - Enemies sometimes not attacking the player and just circling around,

  • Fixed - Player was able to move around during arrival in HUB cut scene

  • Fixed - Icons sometimes not showing on dungeon map

Source

Steam News / 24 November 2021

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