Full notes
Full Usurper: Soulbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
Usurper: Soulbound changes
Here comes the next patch with improvements and bug fixes that addresses a bunch of things pointed out in the feedback we received from you so far. Most important is a significant reduction in load times which makes starting a new run after dying quicker (shout out to the player who pointed this out, you know who you areːsteamhappyː).
General Improvements
Significant reduction in load screen time,
More GP gain in co-op play when an enemy is killed,
Icon animation in dungeon map to guide player to next Shrine,
Luck skill double damage chance nerfed as it was too powerful
Combat Improvements
Slightly slower enemy reaction time so players have more time to defend before an enemy starts attacking,
Reduced enemy chase speed when players are fighting without locking on
Bug fixes
Fixed - Enemies sometimes not attacking the player and just circling around,
Fixed - Player was able to move around during arrival in HUB cut scene
Fixed - Icons sometimes not showing on dungeon map
Source
Changelog.gg summarizes and formats this update. How we read updates.
