Full notes
Full USC: Counterforce update
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What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
USC: Counterforce changes
USC:CF v1.00.6a, build 240820
BALANCE/GAMEPLAY CHANGES
Multiple changes to general Campaign difficulty/progression:
Alien aggression (resulting in more Envoys and Greater Envoys) will now taper off more rapidly, especially in the first half of the Campaign
Alien aggression will no longer gain an *extreme* spike after nuking a big horde
The overall grand total number of active aliens in hordes is now "capped" at a lower limit than before, especially on harder difficulties
Scorpions, Skitters, and Acidyas are now introduced more gradually during the first 15-25 Mission Phases (retroactive if you're still relatively early in your playthrough)
Organ Shepherds, Envoys, and Greater Envoys are now introduced a bit later and more gradually (in their numbers) than before
The outdoors insertion phase of derelict sites and surface faction operations will now feature about 30% less aliens, and more cover (bigger buildings if there are less rocks)
Campaign: a unit of collected Asura-49 item (dropped by dead Wunderwurms) will now yield 25 Asura-49 crafting material (up from 15)
Campaign: a unit of collected Deothonit item (from destroyed crystals in mines & caves) will now yield 10 Deothonit crafting material (up from 5)
FIXES
- Campaignfixed a bug where some missions could be very similar in map structure due to a small error in RMG configuration
- Campaignfixed a minor UI bug where the Requisitions Credit income display was not immediately updated when your renown with USC changed during a transaction on the Comms screen
- Campaignfixed a minor bug where you could receive multiple (false) notifications about a mission being completed when you extracted a unit without the datadisk in the 3rd phase of particular operations
Fixed a bug where some melee weapon upgrades (base and roll damage bonus) were giving flat additive bonuses instead of percentages
Additional minor UI fixes
Source
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