Full notes
Full USC: Counterforce update
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What changed
- Balance
- Gameplay
- Fixes
- Security
- Store
- Maps
USC: Counterforce changes
USC:CF v1.00.5a, build 240813
BALANCE/GAMEPLAY CHANGES
Campaign: further adjustments to alien reinforcements spawn rate in horde eradication missions
Campaign: the "middle phase" of the Campaign will now trigger sooner on "Story" and "Normal" complexity settings
Note: depending on the complexity setting, story progression to Dream #5 should now trigger after MP 13/23/33 at the latest (pass the MP a couple of times if you're already there and suspected a bug [not corfimed] before this update)
Adjustments to alien reinforcements spawn rate in planet surface missions (Operations, Single Mission)
Victory still requires that you kill (almost) everything, so if there are reinforcements spawning, you'll need to deal with them as well, even if there were 0 aliens left when ending the turn -- this is not a bug!
Alien reinforcements were never and are NOT infinite, though--the rate of the remaining aliens spawning has been now increased significantly to speed up (and give more excitement at) the end of these missions (turn 11+)
FIXES
Campaign: fixed a critical bug where nests could "grow infinitely" and cause issues on starting a mission
The fix is retroactive; if you have encountered this bug, but have a save where you can select the sector to go on a nest mission, it will now behave properly!
Note: use a save where you haven't yet tried to actually start the mission (not an ExitSave, etc. that were made after the game locked up partially)
- Campaignfixed a potential ammo exploit where you could stock already used turrets and then get a brand new one with refilled ammo just by taking it from stock. You can no longer stock turrets that have been ever deployed.
- Campaignfixed faction-exclusive items in the "shop" staying available/not becoming available when you didn't have actual access to the item, but removed/added one from/to stock
- Campaignfixed faction-exclusive items that were only available in the "shop" due to being already in stock having their req./craft buttons & info misleadingly displayed (did not affect gameplay)
- Campaignfixed the crafting material display on the Communications screen sometimes not being refreshed correctly after leaving Squad Assembly
- Campaignfixed sector info panel displaying only half the actual Deothonit yield for mining sites since the last update (did not affect gameplay)
- Campaignfixed a bug where you couldn't save the game on the Squad Assembly or Communications screens (in non-Hardcore)
Campaign: map screen music will now properly stop before playing the dropship cutscene
Fixed an extremely rare critical bug where the game would lock up on "Alien nest activity" [speculative/preventive fix while we're waiting for report details/repro]
Source
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