Full notes
Full Urtuk: The Desolation update
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Repeated intro
Hello all once again!
What changed
- Gameplay
- Maps
- Balance
Urtuk: The Desolation changes
This is a regular update which brings us small improvements. Here the changelog:
v.0.87.08+71 Boulder damage is now calculated from unmodified base attack from the unit who launches it. small fix limit to boulder count is now 5 per battle Dungeon biome won't play same 2x tracks all the times now, will use whole battle music pool minors
v.0.87.08+70 bugfix
v.0.87.08+72 Shiggy PC: exceptions not being sent to Discord channel bugfix: kaleta.hex3.utils.HexGameException: ClassDefinition by given name does not exist in collection. Name:revenant/vampire/lord
v.0.87.08+73 Added new class: Werebeast Hound bugfix (ranged attacks)
v.0.87.08+74 gx updates; english desc.updates werebeast hound avatar added Turgul: gained 'immortal' trait faction recruits in quests: now for some factions (vamps,werebeast, revenant) there is a small chance you get your faction unit instead of the human class unit
v.0.87.08+75 Monster slayer (WaitingEnemies_Rescue): improv.on generation increased flesh income from villages by 15% Blood butcher: now yields 36 blood (was 45) Forsaken wrath: reduced the heal/damage by cca 25%.
v.0.87.08+76 FleshConsumer: clamping high values of flesh upkeep Added elite version of Werebeast Hound bugfix small updates
v.0.87.08+77 Replaced werebeast mongrel minors
v.0.87.08+78 Added elite version of werebeast mongrel;
v.0.87.08+79 veteran, epic and deso diff.: reduced the 'extra diff. spike' when entering new zone (adjusted world level scaling factors). Death Stone: now won't reduce equipped trait level after battle, instead there is a -15% max hp penalty.
Enjoy!
David
Source
Changelog.gg summarizes and formats this update. How we read updates.
