Full notes
Full Urtuk: The Desolation update
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Repeated intro
Hello all,
What changed
- Maps
- Balance
- Gameplay
- Store
- UI and audio
Urtuk: The Desolation changes
after another 2 weeks, we've pushed another regular update. With this, we introduce new Vampire Ghoul class, which is very unique compared to all other classes in game. He can spawn a new interactive object - the boulder and bash it across whole map. Upon impact the boulder will push any unit 1 hex away, maybe to a death pit. Any class with the bash ability can utilize the boulders. This introduces quite a bit of new strategy options and we like it!
Besides this, there are many more visual updates, bugfixes, balance improvements. Let's look at the changelog:
v.0.87.08+50 Werebeast elites: added extra traits Enhance mission now costs 30 alcohol Werebeasts recruits now restricted to human classes minor fix
v.0.87.08+51 bugfix (and refactor of getHashcode()) for class traits & sub-classes: should fix the variant localized traits merge issues minors
v.0.87.08+52 Natural Resistance now also removes Acid. Beastmaster battle: reduced reinf. beasts to 5, was 7 Barrel thrower range: 8-20 hexes
v.0.87.08+53 added new Fort map (by David) beastmaster & beast revenants quests are now available in zone2+ Endgame (final boss) quest: now after beating the final boss, it triggers the 'game won' status. There will be no further/chainned quests anymore (maybe I'll add in future). New factions & items will unlock and you can still continue playing. Taming beasts: improved the logic bugfix: tamed beasts that become hostile are still under the player's control Barrel thrower range: again 3-20 hexes Slaughterer: max damage bonus is now 75% (was 100%)
v.0.87.08+54 break-save bugfix
v.0.87.08+56 Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force).
Stun
speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better. Added the Blood spider boss to world. It becomes available in zone3+. Added elite skin for cultist guard (caged head)
Amos, Victor
added 'engaging effect' immunity AI(ranged): should not kill itself when there are nearby lethal tiles (like death-zone or holes)
Delirium & Rage
now only for melee classes Necrophagy: raised hex radius to 4(was 2) minor fix small update
v.0.87.08+57 small fix bonefisher Beastmaster quests balance updates Blood spider boss: put back Beast preserv.
Adaptive body
speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force).
Stun
speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better.
v.0.87.08+58 small bugfix (reinf. units would not trigger their traits like Delirium) small fix
v.0.87.08+59 gx updates small updates Stun: speed penalty again at -400 minor fixes/updates
v.0.87.08+60 Ivadd: his medicine treatment is now 3x faster
v.0.87.08+61 Furious - can trigger once per turn now improved the RNG for music selection small updates Added new logic for AI: spawning & launching bolders Blood spider boss: made the game a bit more challenging minor bugfix
v.0.87.08+63 Added new vamp class: Ghoul; Added new ability: "spawn boulder" (Vampire Ghoul), some refactoring polish loc.updates gx updates improved UI labels (centering) chinese trans. fixes UI: game won't show paths with lethal tiles along (like holes) small updates
v.0.87.08+64 boulder updates and fixes
v.0.87.08+65 bugfix (intro + boulder spawn)
v.0.87.08+66 Boulders are now limited just like traps. Boulder lifetime reduced from 2 turns to 1.
v.0.87.08+67 Discord API update (-> 4.2.0_168) - was needed to fix the app not sending error-logs to Discord
v.0.87.08+68 bugfix (ghoul/boulder)
v.0.87.08+69 small bugfix Improved RNG in same parts of the game
This update won't break any saves.
Hope you will enjoy it!
David
Source
Changelog.gg summarizes and formats this update. How we read updates.
