Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Server
- Maps
- Gameplay
- UI and audio
Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - main story additions - creative mode (can be toggled in gameplay settings) - contaminated (yellow) enemies will explode when killed by fire - more fresh water fish & mussel spawns - more ponds on the southern part of the map - trash inside trash containers
CHANGED - Urid won't form on tarp that's attached to a vehicle - plastic bags & fluid containers will now display its contents on inventory slot icon - increased Urlid amount in hot springs - tarped house player spawn will have rusty axe instead of pipe - improved vehicle dashboard fuel light positioning - made practice target head hit louder at distance - improved enemy targeting when damaged by fire
FIXED - sound effects overlapping (when building log wall, etc.) caused one loud sound - small enemies (e.g., flying insects) would spawn spoiled flesh or bone after death - enemies emitted sounds from their feet instead of head (caused unwanted muffle) - giant worm segments not rotating properly - Milfort Dunver building windows didn't have collision - oversized blood particles
Source
