Urge
Steam News 16 May 20251y ago

Update v0.85

Hey Everyone, Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server. See you in two weeks! ADDED…

Update log

Full Urge update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Everyone,

Extracted changes

1 fix2 additions1 change0 removals
  • Server
  • Maps
  • Gameplay
  • UI and audio
addedUpdate v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
addedADDED - main story additions - creative mode (can be toggled in gameplay settings) - contaminated (yellow) enemies will explode when killed by fire - more fresh water fish & mussel spawns - more ponds on the southern part of the map - trash inside trash containers
changedCHANGED - Urid won't form on tarp that's attached to a vehicle - plastic bags & fluid containers will now display its contents on inventory slot icon - increased Urlid amount in hot springs - tarped house player spawn will have rusty axe instead of pipe - improved vehicle dashboard fuel light positioning - made practice target head hit louder at distance - improved enemy targeting when damaged by fire
fixedFIXED - sound effects overlapping (when building log wall, etc.) caused one loud sound - small enemies (e.g., flying insects) would spawn spoiled flesh or bone after death - enemies emitted sounds from their feet instead of head (caused unwanted muffle) - giant worm segments not rotating properly - Milfort Dunver building windows didn't have collision - oversized blood particles

Update v0.85 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED - main story additions - creative mode (can be toggled in gameplay settings) - contaminated (yellow) enemies will explode when killed by fire - more fresh water fish & mussel spawns - more ponds on the southern part of the map - trash inside trash containers

CHANGED - Urid won't form on tarp that's attached to a vehicle - plastic bags & fluid containers will now display its contents on inventory slot icon - increased Urlid amount in hot springs - tarped house player spawn will have rusty axe instead of pipe - improved vehicle dashboard fuel light positioning - made practice target head hit louder at distance - improved enemy targeting when damaged by fire

FIXED - sound effects overlapping (when building log wall, etc.) caused one loud sound - small enemies (e.g., flying insects) would spawn spoiled flesh or bone after death - enemies emitted sounds from their feet instead of head (caused unwanted muffle) - giant worm segments not rotating properly - Milfort Dunver building windows didn't have collision - oversized blood particles

Source

Steam News / 16 May 2025

Open original