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Full Urban Survival update
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Repeated intro
Hello again, nomads and wanderers. We've been hard at work on some new systems and a bunch of content, and we're excited to share it with you!
What changed
- Gameplay
- Events
- Fixes
Urban Survival changes
Quests
The quests system is now complete, and some quests have been created to give the player some direction.
Main Quests direct you towards the most important goals in the game, such as capturing territories and building your Sanctuary
Side Quests are picked up from NPCs or found randomly around the city, they are mostly bonus rewards but also teach you some of the lore of the game world
Holidays
In each of the 4 seasons, there is a holiday (and 2 in Autumn).
Spring contains Easter, and some Easter/Spring themed rewards
Summer has Freedom day, and fireworks
Autumn has Thanksgiving, and Halloween, with a quest and themed rewards for each
Winter has Christmas, and a quest full of Yuletide cheer
Temperature System Overhaul
We've tweaked and fixed a bunch of things with the Temperature system.
Negative insulation now works correctly, you will get colder faster and hotter slower.
More significant penalties for extreme hot and cold temperatures, up to and including character death
Redone City Randomizer
Our coder is hard at work recreating the city randomizer from the ground up. As of now, you'll probably notice the streets are always the same, although the lots are random with respect to themselves. The new system will have a completely random city generated each new game, including streets, point of interest locations, district types (residential or city), etc.
Source
Changelog.gg summarizes and formats this update. How we read updates.
