New Baby Duka Game About To Launch On Steam! (trailer)
Hi all followers and Baby Duka fans :urbansocial: Today I'm proud to announce the launch of a new teaser for my current production: DASH - a 2D platformer creation tool for creative and competitive players.
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Full Urban Pirate update
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Workshop
addedHi all followers and Baby Duka fans :urbansocial: Today I'm proud to announce the launch of a new teaser for my current production: DASH - a 2D platformer creation tool for creative and competitive players. In the colorful and sometimes far our style of Baby Duka. Custom physics built for solid control (speedruns), and an atmospheric editor which will feel like your second home after a while. I'm very excited to share more content and news with you once the game's store page is ready. I'm aiming to reveal the Steam presence of DASH late July/August 2018! It's going to be a 100% community-driven experience with a program designed for UGC, the Workshop and free monthly updates with new heroes, blocksets, game modes and much much more.
Urban Pirate changes
CCompetitivemode
addedHi all followers and Baby Duka fans :urbansocial: Today I'm proud to announce the launch of a new teaser for my current production: DASH - a 2D platformer creation tool for creative and competitive players. In the colorful and sometimes far our style of Baby Duka. Custom physics built for solid control (speedruns), and an atmospheric editor which will feel like your second home after a while. I'm very excited to share more content and news with you once the game's store page is ready. I'm aiming to reveal the Steam presence of DASH late July/August 2018! It's going to be a 100% community-driven experience with a program designed for UGC, the Workshop and free monthly updates with new heroes, blocksets, game modes and much much more.
Hi all followers and Baby Duka fans :urbansocial: Today I'm proud to announce the launch of a new teaser for my current production: DASH - a 2D platformer creation tool for creative and competitive players. In the colorful and sometimes far our style of Baby Duka. Custom physics built for solid control (speedruns), and an atmospheric editor which will feel like your second home after a while. I'm very excited to share more content and news with you once the game's store page is ready. I'm aiming to reveal the Steam presence of DASH late July/August 2018! It's going to be a 100% community-driven experience with a program designed for UGC, the Workshop and free monthly updates with new heroes, blocksets, game modes and much much more.